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If you must do it with a PB you'll need some understanding of C#.
The guide explains how to read the inputs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=656456032 at "Using it with in-game scripts".
And while it's somewhat simple to check if any of the inputs is pressed and run the other PB with that argument every frame, that is most likely not ideal nor what you want, you're better off reading the movement and acting on it in the same PB.
Feel free to try this, it's longer than needed as it avoids re-getting the other PB every time you want to execute it for a bit of performance, but it's really far from ideal input reading and execution wise.
https://pastebin.com/RRiUSDLh (untested code though xD)
If you do wanna learn, a good start: https://github.com/malware-dev/MDK-SE/wiki/Quick-Introduction-to-Space-Engineers-Ingame-Scripts
Thankyou very much for support the community!