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Critical hits stun enemies for 2 seconds
-25% damage penalty
Critical hits deal no damage
No random critical hits
So you can police the battlefield and protect friendlies, if you want to...
otherwise
-50% less damage taken by stickyjumps, when active
+30% faster weapon change
+25% faster swing speed
-60% less damage to players
10 seconds = way too much. Stun effects are broken, so not a good idea.
+falling deals x3 your fall damage in a big area
-25% damage
-big noise when you stomp the ground
+crits other demomen (racism issues)
-20% damage
-10% explosive resistance