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You could make that L Dinos have a max spawn of 10 alive at the same time with an 1% chance to spawn were a normal pteranodon would spawn or make specific spawn points around just for the L Dinos with an 1% spawn rate.
That way even if they spawn more frequently than 1%, they will be limited and split around the map so they will be hard to find like the Gigas and the Titanosaur.
The problem with make em spawn in the same areas as normal dinos is, even with an 1% spawn rate, lets say there are over 500 spawn points, thats a 1% chance for each spawn point, having in mind that wild dinos kill each other, thats an 1% chance to spawn another L wen a wild dino get killed. thats why even with lower rates of spawn they seems to be spawning in hight numbers.
And an option to turn off generator sound? :)
Also wen the mod got updated, the fridges for some reason mived a little down in the wall, i had to pick up and place em correctly again. Also the fridge sometimes still gets the bug were you can ascess its inventory, just pick it up and place it again till u can ascess its inventory :)
I had same problem at first with Castle Walls, i think is because each wall have diferent dimensions. Mybe the mod needs a little more polish with Adobe Walls.
Example:
I can kill one Procoptodon and get a loot/coin and kill another one shortly after and not get any loot/coin.
I noticed that happens wen you use big dinos to kill the L, for example, on a rex or giga u wont get almost anything from the L dinos. this is because for some reason the range for the loot is short, u have to be almost on top of the L dino wen you kill it. Best way to get 90% the look is kill with an argentavis or any melee dino that havent push back like raptor, cat, or wolf. Also small dinos, th ebigger the dino the far ure from the loot range and the loot will be lost more frequent.