Counter-Strike 2

Counter-Strike 2

HomeInvasion (Co-op Strike)
 This topic has been pinned, so it's probably important
Moffein  [developer] 1 Apr, 2016 @ 10:45am
Bug Report Thread
Report bugs here. Don't bother reporting lighting bugs with props since I had to do that to cut down filesize.
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Showing 1-15 of 34 comments
Frost 3 Apr, 2016 @ 7:28am 
When you are shot you have permanent speed penalty
Marcus 3 Apr, 2016 @ 8:22am 
1. If 2 bots that are static in living room are not killed, second wave will not spawn. They will not leave the room either unless they see the player.
2. The flipped table above the stairs at frist floor acts as a wall true which bots can't target you if you remain crouched. They will not shoot you unless they come realy close, but that still gives enough room for player to deal with them untill they reach him.

I recorded my run on hardest difficulty and these are 2 of the bugs in action:
https://www.youtube.com/watch?v=TK57a1Xmhi0
Moffein  [developer] 3 Apr, 2016 @ 10:53am 
I'll look in to bug #1. As for #2, that's probably an issue with the bots themselves (a similar thing happened when there used to be a computer cart up there). I'll see if repositioning it or simply changing the model willw ork.
Moffein  [developer] 4 Apr, 2016 @ 2:43pm 
Fixed the issues, though i think I *might* have added an even more op cover point to the 2nd floor accidentally.
Fwuso 6 Apr, 2016 @ 4:32am 
Not a bug but rather an exploit, you can just kill all the enemies of an assault wave apart from one and dodge his shots until he runs out of ammo and second wave doesn't spawn.
Canadian Jesus 8 Apr, 2016 @ 6:11pm 
When I was playing with friends there was only one assault and no second wave. halp
Fwuso 17 Apr, 2016 @ 9:35am 
SendToConsoleServer( "mp_randomspawn_los 1" );
SendToConsoleServer( "mp_randomspawn_dist 500" );
SendToConsoleServer( "mp_use_respawn_waves 1" );
SendToConsoleServer( "mp_respawnwavetime_t 4" );
You could try using these to spawn the bots constantly without needing to use waves
Moffein  [developer] 17 Apr, 2016 @ 10:22am 
I used waves because it allows me to manage player respawns and what type of bots spawn easily. If I simply used a constant respawn, I'd have to use a bunch of timers n ♥♥♥♥ to manage when special units spawn. Actually, now that I think of it, that sounds like a good idea...
Fwuso 17 Apr, 2016 @ 11:57am 
Originally posted by Moffein:
I used waves because it allows me to manage player respawns and what type of bots spawn easily. If I simply used a constant respawn, I'd have to use a bunch of timers n ♥♥♥♥ to manage when special units spawn. Actually, now that I think of it, that sounds like a good idea...
Well, you could put a timer to set those commands back to default after certain amount of time,
allowing the wave to be defeated

SendToConsoleServer( "mp_randomspawn_los 0" );
SendToConsoleServer( "mp_use_respawn_waves 2" );
Moffein  [developer] 18 Apr, 2016 @ 8:47am 
I'll look in to using that in the coop_railway remake.
La Li Lu Le Lo 30 Apr, 2016 @ 1:54am 
Can't choose a team in a game with friends. Friends and I get dropped immediately after the auto-select team timer ends.

Here's the console messages:

Counter-Strike: Global Offensive
Map: workshop/657222990/coop_homeinvasion_b1
Players: 1 (0 bots) / 100 humans
Build: 6374
Server Number: 9

No pure server whitelist. sv_pure = 0
SignalXWriteOpportunity(3)
PutClientInServer: no info_player_start on level
via 9gag.com connected.
-> Reservation cookie 0: reason netsupport
Dropped via 9gag.com from server: Server shutting down
Lil Uzi Beetle 30 Apr, 2016 @ 10:10am 
No cops
Moffein  [developer] 30 Apr, 2016 @ 11:15am 
Originally posted by via 9gag.com:
Can't choose a team in a game with friends. Friends and I get dropped immediately after the auto-select team timer ends.

How many friends are you playing with? The map glitches out if more than 5 humans try to join. As for the error you got, I haven't seen it before.




Originally posted by Heskey #Rhododendron:
No cops
Did the map autorestart when you joined a team? If the gamemode isnt set to Valve Coop it should be autorestarting to set it. Also, keep in mind that after you kill the 2 house guards, it'll take 30 seconds before cops start spawning.
Belkor 20 May, 2016 @ 6:33pm 
The map would have no cops if you are forced to ct side. You see 2 bots on your team running around the house with you. No cop waves ever invade the house. I typed mp_humanteam t and mp_restartgame 1 to fix this.
Moffein  [developer] 20 May, 2016 @ 6:47pm 
That probably means the automatic gamemode changer script didn't activate. What's supposed to happen is that when the map starts, it'll check to make sure game_mode = 1 and game_type = 4, and restart the map if they aren't that. What you're experiencing is what happens when those 2 commands do not activate.
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