Garry's Mod

Garry's Mod

[CW2] KK INS2/DOI SWEPs (2018)
jambez 22 Oct, 2018 @ 1:55am
[BUG ?] SWEP.IndividualThink() Doesn't behave correctly.
Not sure if it's an actual bug, or me being dumb/no idea of what I'm doing, but
Upon executing any sort of IndividualThink within the SWEP itself (Even if absolutely empty), it'll default back to VIP hands (switching rigs won't work on this specific weapon), and Crawling/Sprinting/Near-wall/Safe mode animations won't play. Even CW 2.0's default safe mode lowering system breaks.
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Showing 1-5 of 5 comments
jambez 29 Oct, 2018 @ 4:54am 
I forgot to mention to this, no LUA error's shown in the console, sadly.
Blackadder 10 Jan, 2019 @ 12:43pm 
Adding this obliterates way more than just what you've listed so far - at least for me - ammo wont be visible (where it would be, I.E. bolt action rifles, Garand, machineguns, etc.), and completely makes some weapons unusable like that. Posting this comment as I want to keep updated on this thread and may even have a solution in the near future.
Blackadder 12 Jan, 2019 @ 4:25am 
Well, it appears that there's a function 'SWEP:IndividualThink_INS2()', but it doesn't seem to be doing anything for me.

EDIT: Whoops, looks like I forgot to put an 'end' line on the function, thing works fine for me now, good luck man.
Last edited by Blackadder; 12 Jan, 2019 @ 4:36am
jambez 12 Jan, 2019 @ 9:41am 
Originally posted by -J&A- Vrajitor:
Well, it appears that there's a function 'SWEP:IndividualThink_INS2()', but it doesn't seem to be doing anything for me.

EDIT: Whoops, looks like I forgot to put an 'end' line on the function, thing works fine for me now, good luck man.
Going to give it a try, thanks for the call, mate! <3
Blackadder 12 Jan, 2019 @ 10:02am 
No problem! :)
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