XCOM 2
Weapon Variants - Reloaded
 This topic has been pinned, so it's probably important
/dev/null  [developer] 10 Apr, 2016 @ 12:49am
Weapon Variant Requests and Balance Suggestions
If you're after a particular configuration of a rifle, or have any balance suggestions for existing variants, let me know!
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Showing 1-3 of 3 comments
I very much would like the 7.62 weapons to do more damage and have a bigger draw back to movement. Also good job
FaithPlusOne 29 Apr, 2016 @ 3:45pm 
Any plans to create variants for the other weapons (shotgun/cannon/sniper rifle/smg/psi-amp/pistol/sword)? I know the original mod had something like that and I love what the strategic options you've given.
Grimy's loot compatibility is a must, and perhaps maybe make the variants researchable for a bit of balance. For starters it shouldn't be cheaper to build variants than the standard weapons, that and the drawbacks should be more severe. The more damage effecient weapons are very overpowered and should have a much larger drawback, like distance based accuracy ort something similar.
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Showing 1-3 of 3 comments
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