Sid Meier's Civilization V

Sid Meier's Civilization V

Middle Earth True Start Location
[SSU]yenyang  [developer] 3 Apr, 2016 @ 10:38am
Middle Earth True Start Location Balance Discussion
Please post suggestions for adjusting the game balance of the map here.
Please follow these rules while using this discussion:
1. Download and play the mod at least once from start to finish before making a comment about the game balance.
2. Try to keep this discussion to issues with the map or resource placement instead of the civilizations themselves. You should discuss that in the appropriate discussion under Middle Earth Civilizations
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Showing 1-2 of 2 comments
Bingus 17 Jun, 2016 @ 8:08am 
Could you please post or send an additional screenshot for mordor with the appropriate locations for all the names cities? I am not a super fan and as such do not quite know exactly where to found, say, Udun or Nan Ungol.
[SSU]yenyang  [developer] 17 Jun, 2016 @ 9:54am 
@Red-Eyed XaXa How about this instead? Go to the folder C:\Users\[User Name]\Documents\my games\Sid Meier's Civilization 5\MODS\Middle Earth TSL (v 1)/SQL/. Open with a text editor (ie notepad) the file METSL_TS_HUGE_WW_CityNames.sql or MESTL_TA_LRG_NWW_CityNames.sql depending on which map you are playing.
Scroll down until you see --Mordor
The format for each line is
Civilizations, SpecificCivilization, Xcoordinate, Ycoordinate, Radius, City Name
So find your city based off it's name and then you can figure out what it's x, y, and radius are.
For instance Udun Vale is X=59, Y=29, R=1 on the huge map
While in game use IGE to hover over a tile to figure out what it's coordinates are. Let me know if that works for you, if you have any questions, or if you would still like a screenshot.
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Showing 1-2 of 2 comments
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