Team Fortress 2

Team Fortress 2

The Mayann Project
Scurvy Joe 6 Apr, 2016 @ 6:54pm
Jungle Madness Effect
I think a cool aspect of this update would be a "Jungle Madness Effect". On Mayann maps, each class gains a new ability, due to their proximity to the mystical idol.

The Scout for example, can swing or climb on vines.

The Sniper can track the footprints of his opponents.

The Spy can disappear into the underbrush or shadowy areas without his cloaking device.

The Heavy can "go savage"; basically something like an ubercharge, except where his eyes go red, he moves faster, does more damage and takes less.

The Engineer can read Mayann runes (which appear as random squiggles to everyone else) as well as activate special doors.

The Medic can use voodoo spells to revive fallen allies (kinda like in MvM, but classier).

I still don't have any ideas for the Demoman or the Soldier.
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Showing 1-9 of 9 comments
Scurvy Joe 6 Apr, 2016 @ 6:55pm 
Perhaps the Demo's senses (sight, smell, hearing) could be improved like a wolf's? I mean that the player could hit a button and basically get Dark Vision from Dishonored.
evil and insane 9 Apr, 2016 @ 1:54pm 
I think the demoman can find some beer or whiskey, drink it and then the screen will start to shake like you are drunk, but you will deal more damage. Kinda like in Fistfull Of Frags , when you drink beer it makes you drunk but you get hp. I don't know what beer will be doing in middle of a forest but hey its tf2 you don't know what happens, or maybe a demoman put it there.
evil and insane 9 Apr, 2016 @ 1:55pm 
And for Soldier... I think he can see a eagle and get fulled with AMERICA. Then regen 4 hp a sec and deal more damage.
bung 10 Apr, 2016 @ 1:13am 
Originally posted by Cipher-23:
I think a cool aspect of this update would be a "Jungle Madness Effect". On Mayann maps, each class gains a new ability, due to their proximity to the mystical idol.

The Scout for example, can swing or climb on vines.

The Sniper can track the footprints of his opponents.

The Spy can disappear into the underbrush or shadowy areas without his cloaking device.

The Heavy can "go savage"; basically something like an ubercharge, except where his eyes go red, he moves faster, does more damage and takes less.

The Engineer can read Mayann runes (which appear as random squiggles to everyone else) as well as activate special doors.

The Medic can use voodoo spells to revive fallen allies (kinda like in MvM, but classier).

I still don't have any ideas for the Demoman or the Soldier.

This is going to be a community update, with cosmetics, taunts, unusual effects and maps. Not these fancy and game-breaking effects.
Scurvy Joe 10 Apr, 2016 @ 7:21pm 
I can dream, can't I?
bung 11 Apr, 2016 @ 8:04am 
Originally posted by Cipher-23:
I can dream, can't I?
No.
Scurvy Joe 13 Apr, 2016 @ 9:45pm 
You old sourbelly.
Rubble 14 Apr, 2016 @ 12:11am 
Originally posted by Cipher-23:
You old sourbelly.
He is a lemon
bung 14 Apr, 2016 @ 9:26am 
Originally posted by UnderTheƦubble:
Originally posted by Cipher-23:
You old sourbelly.
He is a lemon
Yeah, what do you expect?
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