XCOM 2
Ready Up
 This topic has been pinned, so it's probably important
/dev/null  [developer] 10 Apr, 2016 @ 12:47am
BUG Reports
Please include as much information as possible for reproducing the bug. Simply saying "plez fix" is not enough for me to be able to efficiently or effectively identify the problem and address it. If you can provide a solid description of when the bug occurs, whether it occurs consistently, or a list of steps to reproduce the bug, I will be able to fix it much more quickly.
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DabHand 13 Apr, 2016 @ 12:13pm 
I started new campaign. Removed some mods.. added some others... perhaps the most invasive to the hud was Beta Flyover.

Result - no sign of ready up icon(s) either on the Gatecrasher mission or the one following.
So l:
deleted local config
deleted local log folder
deleted the ready up mod folder.
Unsubbed/resubbed and it is not last in load order.
Checked conflicts for ready up using that mod launcher (none found)
Rebooted PC
Start game through normal steam method
Load save BEFORE the second mission.

Same result, no icons. Note that l have beatdown installed and that icon shows.

Here are the lines form the launch log that have "ready up" in them:


[0060.58] ScriptLog: Creating Ready All Ability: Aim 10, Cost 1 End Turn? False
[0060.58] ScriptLog: Creating Ready Up Ability: Aim 10, Cost 1 End Turn? False

[0329.42] Warning: Redscreen: ***Game State Created but Never Added to History***

New Game State: XComGameStateContext_ChangeContainer -- XComGameState_7708

Pending Game States:
==> CC Add Ready Up Abilities -- XComGameState_7707

Stack:
Script call stack:
(Default__XComGameStateContext_ChangeContainer) XComGameStateContext_ChangeContainer::CreateChangeState
(XComInteractiveLevelActor_0) XComInteractiveLevelActor::GetState
(XComInteractiveLevelActor_0) XComInteractiveLevelActor::GetInteractiveState
(XComInteractiveLevelActor_0) XComInteractiveLevelActor::PostBeginPlay

[0364.93] Warning: ***Game State Created but Never Added to History***

New Game State: XComGameStateContext_ChangeContainer -- XComGameState_7708

Pending Game States:
==> CC Add Ready Up Abilities -- XComGameState_7707

Stack:
Script call stack:
(Default__XComGameStateContext_ChangeContainer) XComGameStateContext_ChangeContainer::CreateChangeState
(XComInteractiveLevelActor_0) XComInteractiveLevelActor::GetState
(XComInteractiveLevelActor_0) XComInteractiveLevelActor::GetInteractiveState
(XComInteractiveLevelActor_0) XComInteractiveLevelActor::PostBeginPlay



/dev/null  [developer] 13 Apr, 2016 @ 3:32pm 
Strange. Can you check for log lines that match ReadyUp and ReadyAll (no spaces) looking for anything that matches the follow:

UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Processing [x] squad members

or

UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Processing XComHQ.Squad[x]

or

Ensuring unit x has ability ReadyUp

or

Ensuring unit x has ability ReadyAll

or

Adding ReadyUp to unit x

or

Adding ReadyAll to unit x

DabHand 14 Apr, 2016 @ 1:40am 
[0231.62] ScriptLog: UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Ensuring ReadyUp abilities on squad
[0231.62] ScriptLog: UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Processing 6 squad members
[0231.62] ScriptLog: UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Processing XComHQ.Squad[0]
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2512 has ability ReadyUp
[0231.62] ScriptLog: Adding ReadyUp to unit XComGameState_Unit_2512
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2512 has ability ReadyAll
[0231.62] ScriptLog: Adding ReadyAll to unit XComGameState_Unit_2512
[0231.62] ScriptLog: UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Processing XComHQ.Squad[1]
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2513 has ability ReadyUp
[0231.62] ScriptLog: Adding ReadyUp to unit XComGameState_Unit_2513
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2513 has ability ReadyAll
[0231.62] ScriptLog: Adding ReadyAll to unit XComGameState_Unit_2513
[0231.62] ScriptLog: UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Processing XComHQ.Squad[2]
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2514 has ability ReadyUp
[0231.62] ScriptLog: Adding ReadyUp to unit XComGameState_Unit_2514
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2514 has ability ReadyAll
[0231.62] ScriptLog: Adding ReadyAll to unit XComGameState_Unit_2514
[0231.62] ScriptLog: UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Processing XComHQ.Squad[3]
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2515 has ability ReadyUp
[0231.62] ScriptLog: Adding ReadyUp to unit XComGameState_Unit_2515
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2515 has ability ReadyAll
[0231.62] ScriptLog: Adding ReadyAll to unit XComGameState_Unit_2515
[0231.62] ScriptLog: UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Processing XComHQ.Squad[4]
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2510 has ability ReadyUp
[0231.62] ScriptLog: Adding ReadyUp to unit XComGameState_Unit_2510
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2510 has ability ReadyAll
[0231.62] ScriptLog: Adding ReadyAll to unit XComGameState_Unit_2510
[0231.62] ScriptLog: UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Processing XComHQ.Squad[5]
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2516 has ability ReadyUp
[0231.62] ScriptLog: Adding ReadyUp to unit XComGameState_Unit_2516
[0231.62] ScriptLog: Ensuring unit XComGameState_Unit_2516 has ability ReadyAll
[0231.62] ScriptLog: Adding ReadyAll to unit XComGameState_Unit_2516
[0231.62] ScriptLog: UIScreenListener_TacticalHUD_ReadyUp.OnReceiveFocus: Done

In this log, the error mentioned before was as follows:

[0231.96] Warning: Redscreen: ***Game State Created but Never Added to History***

New Game State: XComGameStateContext_ChangeContainer -- XComGameState_10522

Pending Game States:
==> CC Add Ready Up Abilities -- XComGameState_10521

Stack:
Script call stack:
(Default__XComGameStateContext_ChangeContainer) XComGameStateContext_ChangeContainer::CreateChangeState
(XComInteractiveLevelActor_0) XComInteractiveLevelActor::GetState
(XComInteractiveLevelActor_0) XComInteractiveLevelActor::GetInteractiveState
(XComInteractiveLevelActor_0) XComInteractiveLevelActor::PostBeginPlay
/dev/null  [developer] 14 Apr, 2016 @ 4:20am 
Thanks, think I found the issue. Uploading a fix.
DabHand 14 Apr, 2016 @ 8:16am 
Resubbed to be sure, deleted local config and ready up icons are now back. yay!
/dev/null  [developer] 14 Apr, 2016 @ 3:06pm 
Sweet. Let me know if you have any other issues.
DabHand 14 Apr, 2016 @ 4:24pm 
:thumbs: will do thanks.
I reinstalled everything and for some reason ready others isn't showing up on my ability bar :(

I'm running a tonne of other mods though... Haven't been any reported clashing mods have there??
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