Europa Universalis IV

Europa Universalis IV

A Federation Mod
 This topic has been pinned, so it's probably important
LimonenZitrone  [developer] 6 Apr, 2016 @ 5:19pm
Bugreports
If you find any bugs with the mod, let me know in here.

Buggy Diplomacy Tab
If you encounter a buggy looking diplomacy tab (wrong order of diplomatic actions), select another country first that is not in any federation.

Most likely reason for this bug: Using another mod that includes the countrydiplomacyview.gui file (.../interface).

Federation Members making White Peace in old wars, when called into a Federation War
As soon as a member of a federation is called into a defensive war by another member, it will white peace out of all wars it's currently in. This happens because it has to be made to a subject for a very short time to be called into the war. This didn't happen in 1.24, but it does in 1.25 and I haven't found a way to prevent this for now.
Last edited by LimonenZitrone; 21 Mar, 2018 @ 4:58pm
< >
Showing 1-8 of 8 comments
BMA94 8 May, 2016 @ 1:48pm 
I got bug, I am playing with Turkey, once Assian federation is dismantled, then even I created new game, its gone. I cant see assian federation also I see the others. But only fo assian federation. I hope, you will help me.
Zandana 8 May, 2016 @ 1:49pm 
I chose "Found the North American Federation" as a mission, but when I founded the federation, I didn't receive the rewards and the mission is still selected as my choice. Any idea what happened?
BMA94 8 May, 2016 @ 2:58pm 
Originally posted by jolando:
I chose "Found the North American Federation" as a mission, but when I founded the federation, I didn't receive the rewards and the mission is still selected as my choice. Any idea what happened?
it just shows you to Federation members,leader etc. And When you got alliance with leader, you can join the federation
LimonenZitrone  [developer] 8 May, 2016 @ 3:15pm 
@b_aktepe:
What exactly is the problem? To found or join a federation you need to meet some conditions, if you don't meet them, the decision won't appear. The decision, which shows you the members of a federation only appears, if you have a border to a member. If you start a new game, for this game everything is reset to normal (of course), so federal countries won't exist and can be founded again.

@jolando:
Does the mission show the condition as met or not? If you are not playing with any DLC* you could upload your savegame somewhere, so that I can take a look at it. Maybe I can find the bug, if it is caused by my mod and not by the game or a conflict with another mod.

For recieving the rewards you need to be the leader of the federation and it has to be founded. This happens, when you found a federation. If someone else founds the federation, your mission gets canceled and if the federation already is founded the mission doesn't appear. So, you should get the rewards after you enacted the founding decision.
Maybe it takes sometime for the game to give you the rewards.




(* I don't own any DLC but the Common Sense DLC, so this would be OK)
Last edited by LimonenZitrone; 8 May, 2016 @ 3:15pm
Shadowthorne 5 Sep, 2016 @ 2:07am 
Hey friend, really enjoyed the concept of this mod but as it stands its abit too buggy for regular use. Encountered a couple major issues :

First, Whenever you get called into a federation war and everyone becomes vassals, the federation leader immediatly Eclipses all his rivals, gaining a tonne of power projection.

Second, If your already in a federation war and a second war begins, everyone leaves (without peacing out) and joins the second war...This occured both as the federation leader, and as a minor member. As a federation leader, this left me and the war-goal target as the only members, as a minor member it was me, the fed leader and the war-goal target.

Third, Republics as federation leaders. You replace your leader every election and net 10 authority, racing through reforms.


And a few minor issues :

This is probably a big ask but, even after checking the list of members, i declared war on someone and found they had joined the federation in the month since i checked it - a small indiciator on the declare war screen (one that simply says "Is a member of X federation", doesnt have to list all the nations), would go along way.

Not really an issue for the euro-federation but definately african and muslim federation : Nations that are Terra incognita for the leader joining the faction. You endup in wars that you cant fight because incognita.

You can abuse the 10second window where every member is a vassal to declare war on someone and call all ur vassals in

Large nations in federations : It is cool to have but balance-wise i think it would be best if large nations (say the 10 largest armies in the world, or perhaps integrate with great powers once rights of man releases) weren't allowed to join federations. I like the idea of a number of small nations banding together to defend themselves from the big ones. This would also prevent large Ai nations (i.e france) from kamikazeeing themselves by declaring on england when its in a federation.


Really enjoyed the concept, hope you keep working on it.

Info : Im running all the dlc, and usually(not always) the extended vanilla experience mod.
Last edited by Shadowthorne; 5 Sep, 2016 @ 2:10am
LimonenZitrone  [developer] 6 Sep, 2016 @ 8:18am 
@Shadowthorne:
I haven't noticed the rival loss, but by using this system, which is the best that I found to call all members to arms, I can't do anything about it. Maybe, when Rights of Men is released, there are new effects added that I can use for solving this.

I don't know, why the countries should leave the war. Normally (and that way it was planned) by becoming a vassal the new overlord gets called to arms. There shouldn't be countries leaving a war. I will take a look at that.

Thanks for pointing out the election thing. I totally forgot that also a (re)election triggers the "on_monarch_death" on_action. I will look for a way to fix that.

It's not possible to show countries in the same federation in the window to declare war (like the allies or coalition members), but what I could do, is adding a casus belli for all players for all federations members, so it is visible if the country is a federation member in the declare war window, but other members can't be shown. It is possible to show tooltips for the action "declare war", but only, if you can't use the action :/ (The new cb would be only for players and pretty useless, so that it's not likely to be used).

At the moment to join you do not need to have discovered the leader, it's also possible to join, if you have a neighbor that is a member. Maybe that's a problem for the muslim federation, asia and africa. I will change that.

Didn't thought about a federation leader declaring war in those situations, because they already are at a (defensive) war, but that should be fixable.

For the bigger nations: For the european federation I already implemented a max development limit. Although you need to have a specific amount of total development to found the federation, there is a max amount of development you are allowed to have to be still able to join. So there can only be one (kind of) big nation in that federation. I could also add those for the asian federation. The other continental federations kind of only include natives (at least before ~1600), so it wouldn't be that useful to limit the max amount of total development.
I also could add those limits to the religious federations, although I thought of letting powerful countries into that federations. I thought of having them as defensive alliances against other religions. Maybe I could add some restrictions for declaring war, e.g. letting members of a religious federation not declare war on countries in the same religion group or the other members don't get called to arms if the attacker is in the same religion group. What do you think of that?

Last edited by LimonenZitrone; 6 Sep, 2016 @ 8:23am
Shadowthorne 13 Sep, 2016 @ 1:49pm 
@lemon hey friend, i like that idea with the religious federations. I founded the christian federation in one game expecting to defend europe against the muslim invaders, but ended up just crushing christians left right and centre all game. A seperate Sunni/Shia, Protestant/Catholic federation could be quite cool too. My main issue with the large nations is when Big ai nations melt because they declare war on a rival without properly calculating their strength (due to them being in a federation). not sure if theres a fix for this but in one of my games fra Declared war on england (euro fed) got trashed, then declared war on burgundy (christian fed) and was just removed as a great power.

In the muslim federation i had alot of issues with wars i couldnt see, just had to wait until my federation allies won the war (which they hopefully did).

The CB idea sounds like a good plan

The countries leaving the war was by far the biggest isssue. Being auto-called into a war that u cant decline, then being abandoned to fight with 1 other ally in a war that isnt even yours is pretty traumatizing xD. Everyone seems to being called correctly both times, but as soon as they are called into the second war and become a vassal again, it seems to re-calculate their status? They all leave the first war to join the second war (with the exception of players, war-goal target and war leader)

The rival loss seems like it would be tricky to fix. Is there a way to automatically remove ur rivals at the sametime as vassalising fed members? then re-instate them once the members are no longer vassals? this should prevent power projection being gained if possible.
LimonenZitrone  [developer] 13 Sep, 2016 @ 2:40pm 
@Shadowthorne:
I changed the system for religious federations a little bit with the last update: For the religious federations to be called into a war, the attacker has to be in another religion group than the defender, so if Christian nations attack members of the Christian Federation, the federation is not called to arms - meaning the war will be fought as every normal war. This should fix (at least partially) countries like France miscalculating their chances. Since it's not possible to directly call countries into wars (or let them receive a Call to Arms), I don't think it's possible to let the AI calculate their chances for the case of a Federation War.
If it would be possible to do this, there wouldn't be a problem with the members leaving wars. To that I didn't found a fix (yet), so (for now) I haven't fixed it. If I find a fix, I will fix it asap.

I also changed that to join a federation, you now need to have discovered the leader, so I hope there won't be (much) terra incognita wars anymore.

I added the CB with the last update as well, I'm not sure though how fast the game updates received CBs, so I would still advise to wait til the next month, because every month those stuff is updated by the game.
I don't think that there are effects that let you remove or add rivals manually, so it won't be possible to solve that problem this way. But I will look for those effects nontheless, maybe they exist after all.

Edit:
Another thing to religious federations:
I didn't add multiple federations for the same religion group (e.g. catholic & protestant fed. etc.), because I thought of them being multiple countries acting as a "defender of faith coalition" for the whole religion group. Since there are continental federations, I think that more religious federations would maybe a bit to much. But, even if I would integrate those kind of federations in further updates, I wouldn't include catholic and protestant ones, because there already are the protestant and catholic league.
Last edited by LimonenZitrone; 13 Sep, 2016 @ 2:46pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50