XCOM 2
Squad Cohesion
Alex F 10 Apr, 2016 @ 8:53am
These Mods definitely have zero conflicts with Squad Cohesion
If anyone's looking to try out this Mod but is worried about potential conflicts, I've listed my current Mods, below. I have zero conflicts when using 'Squad Cohesion' - Loading tactical saves is working absolutely fine, whether in-combat, or out of it.

I've been using 'Squad Cohesion' with the below Mods since the start of my new campaign, but as a test I also started a quick Rookie-campaign without it loaded, then added it in later on - and I had zero conflicts there either.

So, if you really want to try out this Mod but you're worried about conflicts, this list is a safe bet.

If you want to use Mods I don't have, then I'd suggest adding them one at a time and starting a series of quick Rookie-campaigns - simply use the first Gate Crasher mission to create saves in and out of combat to use as a test-bed before you start your real campaign.

My personal safe-list:

Additional Mission Types
After Action - Days Wounded
Blackmarket Usage
Capnbubs Accessories Pack
Configurable Protect Device
Cost Based Ability Colors
EU Aim Rolls
Evac All
Free Camera Rotation
Gotcha (Flank Preview Evolved)
Hazmat Vest Fix
Lifetime Stats
Mission Time Remaining
More Maps Pack
Numeric Health Display
Overwatch All/Others
Patrol Training: Defense Matrix Edition
Squad Cohesion
SuppressionPlus
Trooper - Custom Class Mod
True Concealment
True retroactive AWC
Upgrade Reminder

Edit: Forgot to list 'EU Aim Rolls'.
Last edited by Alex F; 10 Apr, 2016 @ 10:35am