XCOM 2
[ABANDONED/DEAD] M16A1 (Call of Duty: Black Ops)
This topic has been locked
∑3245  [developer] 8 Apr, 2016 @ 11:50am
General Feedback Thread
This thread purpose is to provide feedback, whether its good or bad, so that I can improve this mod and future releases. Rules apply here.

THIS IS NOT THE THREAD TO SUGGEST WHAT WEAPON I DO NEXT.

Bugs go to the other thread.
Last edited by ∑3245; 8 Apr, 2016 @ 11:51am
< >
Showing 1-4 of 4 comments
Beagle 8 Apr, 2016 @ 7:00pm 
Weapon looks really good, thanks for the work porting it. We haven't had much NATO love so the M16 is a great add I've been waiting for.

Not sure about how others feel but I'd personally prefer if your ports just had vanilla stats. As someone with pretty much every weapon mod on the workshop I honestly just use them as cosmetic variants and I don't feel like every single one of them being +1 damage or -5 aim or +1 ammo really adds much beyond making them not compatible with vanilla balance out of the box.
∑3245  [developer] 8 Apr, 2016 @ 7:30pm 
Thanks, Beagle! The weapon should have vanilla stats in the next update, since there will be a config file.
Beagle 9 Apr, 2016 @ 4:59am 
Awesome! Thank you.
∑3245  [developer] 11 Jun, 2016 @ 2:24am 
This thread is locked. I will not be supporting this mod any further.
< >
Showing 1-4 of 4 comments
Per page: 1530 50