ARK: Survival Evolved

ARK: Survival Evolved

Shigoislands
Halnia 5 Jul, 2017 @ 4:12am
Unable to load map
Hello!
I can't load it the map, I removed all other mod,But still can not load...What should I do?

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The UE4-ShooterGame Game has crashed and will close
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LowLevelFatalError [File:H:\SVN_Ark\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 608]
Invalid BufferCount=0 while reading ../../../ShooterGame/Content/PrimalEarth/Environment/Marketplace/Materials/MIC_Rock_LavaCrack_BaseMIC.uasset. Pos=1886225911, Size=826057, PrecacheSize=2147483647, PrecacheOffset=1886225911




VERSION: 260.2

KERNELBASE.dll!UnknownFunction (0x00007ffd554b3c58) + 0 bytes [UnknownFile:0]

ShooterGame.exe!FError::LowLevelFatal() (0x00007ff665a22906) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

ShooterGame.exe!FArchiveFileReaderGeneric::InternalPrecache() (0x00007ff6659a5cc0) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:610]

ShooterGame.exe!FArchiveFileReaderGeneric::Serialize() (0x00007ff6659a5d55) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:647]

ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff6662517f6) + 3 bytes [h:\svn_ark\engine\source\runtime\shadercore\public\shader.h:1065]

ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff666694fb9) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\materialshader.cpp:1735]

ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff666699ee3) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:782]

ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff66663ab44) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:450]

ShooterGame.exe!UMaterialInstance::Serialize() (0x00007ff6666812db) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:2090]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff665aba138) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2930]

ShooterGame.exe!FAsyncPackage::PreLoadObjects() (0x00007ff665a95279) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132]

ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff665a935b1) + 8 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302]

ShooterGame.exe!ProcessAsyncLoading() (0x00007ff665a963f8) + 24 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1579]

ShooterGame.exe!FlushAsyncLoading() (0x00007ff665a96122) + 17 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1432]

ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff6662d138b) + 17 bytes [h:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:492]

ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff6664df43e) + 23 bytes [h:\svn_ark\engine\source\runtime\engine\private\world.cpp:2516]

ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff6664df819) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\world.cpp:2621]

ShooterGame.exe!UWorld::NavigateTo() (0x00007ff6664e5848) + 115 bytes [h:\svn_ark\engine\source\runtime\engine\private\world.cpp:4457]

ShooterGame.exe!UEngine::LoadMap() (0x00007ff6664b868d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9837]

ShooterGame.exe!UEngine::Browse() (0x00007ff6664b3422) + 38 bytes [h:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8572]

ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff6664b4100) + 68 bytes [h:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8744]

ShooterGame.exe!UGameEngine::Tick() (0x00007ff66620008f) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1123]

ShooterGame.exe!FEngineLoop::Tick() (0x00007ff664dd79cc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]

ShooterGame.exe!GuardedMain() (0x00007ff664dd1c6c) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGame.exe!GuardedMainWrapper() (0x00007ff664dd8eaa) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGame.exe!WinMain() (0x00007ff664dd8fd8) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGame.exe!__tmainCRTStartup() (0x00007ff66745681d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffd58168364) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffd588570d1) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffd588570d1) + 0 bytes [UnknownFile:0]


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Showing 1-5 of 5 comments
Exilog  [developer] 5 Jul, 2017 @ 8:50am 
i check this problem
RadioAk7iV 6 Jul, 2017 @ 3:31pm 
Originally posted by Exilog:
i check this problem
yes pls. because i have the same problem, i need you map, it looks great
Exilog  [developer] 6 Jul, 2017 @ 8:28pm 
I think i found the problem, Wildcard delete the used Material out of there files.
So i need to put it into my mod to fix this, will be in after the next update.
ptDave 6 Jul, 2017 @ 9:44pm 
any quick fix to this?
Halnia 7 Jul, 2017 @ 3:53am 
Originally posted by Exilog:
I think i found the problem, Wildcard delete the used Material out of there files.
So i need to put it into my mod to fix this, will be in after the next update.

Looking forward to your update,But I reinstall ARK and all MOD later,I successfully loaded it...I deleted the entire ARK folder
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Showing 1-5 of 5 comments
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