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Well, the cost might indeed be a bit high. Partisan is quite strong overall now IMO so that might not be a bad thing not to have ONLY excellent skills (though I'm sure other will disagree about the other skills being that good). I've played Partisan in several of my recent Duel Tournament matches, including the current one vs gabthegab (semi-final). Cloaked in Shadows is mostly good in multiplayer, much less interesting vs AI. It allows to evade an enemy who is nearby or to go into an enemy's land without being spotted.
The Invisibility lasts until the turn comes back to you, not just until the end of the strategic turn.
You can still do it through Ghouling Strike and Raise Corpse (and Age of Death) though, it's just less easy/common.
What don't you like in v1.28?
2) Earth elemental changing.
Other changing is good.
to be honest for me it's make game less fun. I'm not a master player and maybe it really good changes for game balance(i'm rarely play for earth because prefer water with rot when i can choose master and i rarely choose theocrat ) - but for me it simple make game less fun.
And very big thanks for the help.
I want to start by saying that I do not fully understand the rationale behind the nerf to Druid and Theocrat Animal and Martyr evolution, respectively, especially since it does not seem that Rogue has been similarly nerfed. Scoundrels also get 50% faster experience gains with research thanks to Corrupted Killers and the "Quick Learner" ability. Tampering with experience gain rates has unintended consequences, and its management is a core part of the game design that should not be ignored or changed without serious consideration or caution. Druids imo need to be able to evolve some of their low level summons, because they are not guaranteed to survive, are not guaranteed to get them on every summon, and most importantly, experience is a limited resource that must be carefully allocated. Unlike gold, there is only a finite amount of experience sitting around in camps, and the amount that can be *safely* harvested is even lower. By comparison, most other classes can actually produce their best units, while the only way for a Druid to get some of their best (namely King Serpents) is to level up their lower level units.
By doubling the amount of experience it takes for a baby spider/serpent just to evolve (70 to 140), it means that intentionally leveling these units is wasteful compared to leveling heroes, who can become more powerful more quickly with an equal amount of experience points.
For 140 points, you can gain 1-2 levels on a hero generally speaking, especially early on; 420 experience is almost enough to take a hero from level 1 to 7 vs having enough to train up 3 mature serpents/spiders. That, combined with gear from pickups, is bound to be more powerful and impactful than raising up those summons, especially since later you can just summon the adults anyway.
I look at a game like Warcraft 3 for comparison. In that game it's really important to manage experience between your multiple heroes to get abilities and stats as fast as possible on the right hero for the situation. With the harsh nerf to evolving baby spiders/snakes, the investment feels a lot less worthwhile compared to allocating that experience to a unit which will retain it, such as racial tier 3's, summoned tier 3's and 4's, and heroes. By comparison, Scoundrels don't have to reach champion to evolve (according to the notes--I could be wrong). Lesser Shadow Stalkers are arguably better in most situations compared to Queen Spiders and King Serpents, especially since they evolve so much more cheaply, and are thus more numerous, eventually turning into actual Shadow Stalkers which are basically tier 4's.
However, I understand that PBEM games get a little crazy so I would suggest this: upon reaching either Wildlife Refuge or Beast Mastery (probably this one), baby spiders and serpents gain Quick Learner so they evolve more quickly after getting the research, so that Druid can keep up with Rogue's army of Shadow Stalkers.
Just my two cents. I figure it might be worth a try. I hope my reasoning made sense.
As for Shadow Stalkers, you need to research a skill to get them so it's very different.
If you want to see how XP is managed between heroes and animals, you might want to check one AD video: http://age-of-wonders-3.wikia.com/wiki/User_blog:Hiliadan/Videos
Something else I wondered is, if the tier 4 serpents are considered an issue, why not make it so tier 3 serpents take longer to evolve, rather than the babies? I'm sure you guys have a reason for this but I wanted to ask anyway.
Obviously you have more experience on this, but these are my thoughts upon playing with the mod for a bit.