Total War: ATTILA

Total War: ATTILA

Sebidee's Charlemagne Expanded - Unit Roster Overhaul
Sebidee  [developer] 9 Apr, 2016 @ 7:28am
Balancing and Bug Reports
This is a very large mod so naturally there will be some oversights and bugs. Please report any you see here although please make sure you don't post essays, they are a little counter productive!
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Showing 1-15 of 35 comments
h 11 Apr, 2016 @ 8:59am 
Hey Sebidee,

First of all, thank you for making this mod, and all others. I've been enjoying all of them so far :p And I am sure there are many others.

I don't know if it is intended that the archers with the "Precise Shooting" ability. But they seem to be quite overpowered. Right now I'm playing as the Danes and the Armored Archers can easily get over 400 kills against levies, whilst shooting when they're facing to the archers.

I don't know if this is the case for the other units since I haven't been able to test them yet, but I thought that it would be nice to give you a heads-up.

Thanks for all the hard work and effort you've put into modding!

Cheers,

Hazu.
Sebidee  [developer] 11 Apr, 2016 @ 9:03am 
Oh boy, that's a bug. I accidently gave that particular projectile a massive damage. I'll update now to fix that.
Last edited by Sebidee; 11 Apr, 2016 @ 9:04am
h 11 Apr, 2016 @ 10:02am 
Something else I've noticed is that there seems to be a bug: The Champion's Hall (Level 3 military building for the Danes) is "unlocked" at 2 different techs: Warrior Blood and Warrior Aristocracy. The latter doesn't actually unlock the building, it still says that you don't have the requirements to build it.


Some screenshots for clearance:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=663580759

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=663580730
Sebidee  [developer] 11 Apr, 2016 @ 10:09am 
Damn, another oversight, I'll fix that right now.
BreakdownBoy 11 Apr, 2016 @ 10:49am 
Hi, when your mod is active it causes a bug in the main campaign. The start new army button does nothing when your mod is loaded.
Sebidee  [developer] 11 Apr, 2016 @ 11:06am 
I've never encountered that and don't know of anything in the mod that would cause that. Are you sure you aren't at your army limit?
BreakdownBoy 12 Apr, 2016 @ 12:46pm 
Yup, was at 21/22, unticked your mod and reloaded and it worked. This is after I reloaded normally twice. Not sure why either. Anyway, it's a AOC mod so no need it ticked when playng main campaign.
Sebidee  [developer] 12 Apr, 2016 @ 1:31pm 
By the way, I wrote in the description that you should deactivate this mod before you play the main campaign. There's no reason to use it since it doesn't add anything and it could possibly cause some problems.
Bosseruper 14 Apr, 2016 @ 12:37pm 
As playing witht he kingdom of Austurias, every time on my 15-16th turn the game crashed on the Galician seperatists turn. Even though they arnt even on the map, this hasnt been a problem unitll my 15th turn
Sebidee  [developer] 14 Apr, 2016 @ 2:49pm 
Ok I have put in a temporary fix for that which removes the gallician seperatists. You will need to start a new game though.
Bosseruper 14 Apr, 2016 @ 8:52pm 
Thats fine I allready did. Great work btw
RED 20 Apr, 2016 @ 8:03am 
Dear Sebidee,
The crossbowmen now seems to be buggy, they will stand still and wait for nothing ever the animation clearly shows that they are reloaded. Would u fix that?:steamhappy:
Sebidee  [developer] 20 Apr, 2016 @ 9:14am 
That's really just the vanilla animation. Crossbowmen are supposed to have a very slow rate of fire and a slow reload time. Unfortunately the animations for them weren't done very well, they reload in a second and then aim for ages. That's supposed to be their "reload time". It's a vanilla thing, not much I can do about it right now.
StrangeAK47 20 Apr, 2016 @ 9:38am 
Merica have no recruitment on minor settlement main buildings, (cha_bld_manor_1 / cha_bld_market_town_1) not sure if its a bug or purposfully done but i thought i'd let you know. keep up the awesomeness you have been doing i really enjoy these units. cheers:BeerJar:
Sebidee  [developer] 20 Apr, 2016 @ 11:04am 
Thanks for pointing that out. Fixed.
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