Sid Meier's Civilization V

Sid Meier's Civilization V

Faerun Sword Coast
framedarchitecture  [developer] 11 Apr, 2016 @ 1:00pm
Bug Reports and Balance Issues
I appreciate your feedback on the mod, as long as it is civil. If you are reporting a bug or crash issue, please try to be as specific as possible as to the circumstances (quest, hero, unit, location, etc). Thanks!
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Showing 1-15 of 26 comments
Parmenion87 12 Apr, 2016 @ 1:07am 
After getting to Moonshae isles for the pirate quest there was one very injured minotaur but nothing else. Quest will not complete
framedarchitecture  [developer] 12 Apr, 2016 @ 2:34am 
Originally posted by Parmenion87:
After getting to Moonshae isles for the pirate quest there was one very injured minotaur but nothing else. Quest will not complete
Did you fully explore the cave?
Cynther 12 Apr, 2016 @ 6:21pm 
Not sure if it is a bug, but I don't know how to advance the Oaken Key questline. I completed the 4th quest (in Lurkwood) and entered the Waterdeep-Mezro portal. But the 5th quest does not appear in the journal and I can't enter the city of Mezro.
framedarchitecture  [developer] 12 Apr, 2016 @ 11:30pm 
Originally posted by Cynther:
Not sure if it is a bug, but I don't know how to advance the Oaken Key questline. I completed the 4th quest (in Lurkwood) and entered the Waterdeep-Mezro portal. But the 5th quest does not appear in the journal and I can't enter the city of Mezro.
Move your leader near Mezro, click the city banner and there you'll see the next quest step. Always check cities for quests.
Cynther 13 Apr, 2016 @ 5:33am 
There is no city banner. Come to think of it, I have EUI installed. Maybe that is causing trouble?
framedarchitecture  [developer] 13 Apr, 2016 @ 6:02am 
Originally posted by Cynther:
There is no city banner. Come to think of it, I have EUI installed. Maybe that is causing trouble?
Uninstall all mods except Faerun Art Assets and Faerun Soundtrack. As stated in the description, this mod is not compatible with ANY other mods.
Cynther 13 Apr, 2016 @ 6:03am 
I know, I just missed it because EUI is not toggled like normal mods, it's loaded in the background. Removing it did the trick.
wae429 15 Apr, 2016 @ 4:14pm 
When I click on chests to loot, the game crashes. Please help!
d_supetran 17 Apr, 2016 @ 8:20pm 
Hello Dev! Great game! I had a question about the skeleton key quest. I've killed the harpies, opened the chest but the quest is still showing as a unfinished. I've also tried exploring the area for the harpies but no update for the status of the quest.
framedarchitecture  [developer] 18 Apr, 2016 @ 3:02am 
Originally posted by d_supetran:
I've killed the harpies, opened the chest but the quest is still showing as a unfinished. I've also tried exploring the area for the harpies but no update for the status of the quest.
Killing all the harpies finishes the quest. One may have gotten away or perhaps you mazed it? If so quest will not end until it returns and is killed. If the treasure chest appeared on the camp that means you finished the quest, and you should have gotten the next dialogue.

I suppose you could try reloading from a save just prior to the harpies...
Last edited by framedarchitecture; 18 Apr, 2016 @ 3:03am
Cynther 18 Apr, 2016 @ 7:52am 
About the pastures quest in Sundabar:

I have located 7 tiles where I can build pastures (4 sheep, 2 cattle, 1 mounts). I have 12 turns to finish, but each take 7 turns to build. Since I can only have 5 heros and my ordinary unit (maceman) does not gain the ability to build pastures, I have no way of completing them all in time.

Also,the 5 I did finish only earned me 400 gold. Is that because mounts do not count as livestock? If not, there is a bug. If it is, then I suggest you move/remove the mounts to avoid confusion.

By the way, I noticed that I also had the ability to make lumber camps. I suspect that comes from the quest in Lurkwood. Am I still supposed to have that ability?

EDIT: On closer inspection, I actually finished 1 cattle and 4 sheep. Did the cattle not count?
Last edited by Cynther; 18 Apr, 2016 @ 7:54am
Cynther 18 Apr, 2016 @ 3:25pm 
I found the bug. The quest code checks plot (103,73), but the sheep resource is in plot (103,72).
Cynther 18 Apr, 2016 @ 3:38pm 
Also, very minor thing, the Construct Pasture button has the tooltip for automated exploration :)
framedarchitecture  [developer] 23 Apr, 2016 @ 5:58am 
Originally posted by Cynther:
Also, very minor thing, the Construct Pasture button has the tooltip for automated exploration :)
Thanks for the reports.
Last edited by framedarchitecture; 23 Apr, 2016 @ 5:58am
CharlieChaplin 4 May, 2016 @ 7:07am 
When playing in Linux, the spellbook icon is missing for spellcasting characters. Same bug as in the Faerun mod. This affects wizards, have not tried other classes yet. The area where the spellbook icon (lower left) is also unresponsive.
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