Team Fortress 2

Team Fortress 2

Marina
Stats
+25% Slower Spinup
-25% Movement speed when Spun Up
-10% Firing rate

Deals Critz towards wet targets

Has a Rage Meter that requires you deal 480 damage to enemy targets to charge up. When the meter is full, it can unleash the "Tsunami Boost" which gives it Mini-Critz for 8 seconds (the same length of time as an Ubercharge).

Explosion upon death (because of bomb)
Last edited by Suited Strategist; 14 Aug, 2015 @ 2:32am
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Showing 1-15 of 41 comments
Ray 11 Oct, 2014 @ 8:59pm 
Gotta remeber that there has to be a down side :P
so
Heres mine idea:
20% faster moving speed, 10% less damage, and when you get killed it ♥♥♥♥♥♥♥ KILLS EVREYONE. totally fair, I dont see how its not.
Suited Strategist 12 Oct, 2014 @ 12:29am 
Originally posted by ThecoolXX :3:
Gotta remeber that there has to be a down side :P
so
Heres mine idea:
20% faster moving speed, 10% less damage, and when you get killed it ♥♥♥♥♥♥♥ KILLS EVREYONE. totally fair, I dont see how its not.

There is a downside, +25% Slower Spinup
Last edited by Suited Strategist; 14 Aug, 2015 @ 2:28am
Brophades 20 Oct, 2014 @ 11:42pm 
Pros:
+10% faster firing speed
Deals mini-crits vs wet players (Because it's a water themed minigun)
On Death when equipped: Weapon explodes damaging enemies around it (The bomb on the bottom of the gun.)

Cons:
User is marked for death when wet
-20% damage vs dry players
-10 ammo consumed per second when player is ignited
dead acc 17 Nov, 2014 @ 3:27pm 
Pros:
Shoots explosive rounds that explode only on contact with an enemy
+10% faster firing speed

Cons:
15% slower spin-up time
-20% damage penalty
Bullets hitting a surface shatter
Chess Hater 3000 19 Nov, 2014 @ 7:04pm 
Originally posted by Captain Pearce:
Pros:
+10% faster firing speed
Deals mini-crits vs wet players (Because it's a water themed minigun)
On Death when equipped: Weapon explodes damaging enemies around it (The bomb on the bottom of the gun.)

Cons:
User is marked for death when wet
-20% damage vs dry players
-10 ammo consumed per second when player is ignited

I second this, really great idea!
Pokeobi 20 Nov, 2014 @ 4:42pm 
Originally posted by ThecoolXX :3:
Gotta remeber that there has to be a down side :P
so
Heres mine idea:
20% faster moving speed, 10% less damage, and when you get killed it ♥♥♥♥♥♥♥ KILLS EVREYONE. totally fair, I dont see how its not.

Good plan
I would say kills will cause victims to explode and deal explosive damage to enemies close by.

Based on how long the gun has been spinning beforehand,
(expressed as a charge meter to decide how much damage is delt).

it would be a cool effect but will probably need some lower stats to accomadate that.
Rad Chad 20 Nov, 2014 @ 10:17pm 
Expslosive bullets
20% less damage
10% spin up time:spycon:
Mono Volador 3 Dec, 2014 @ 9:56am 
Another idea for stats:
Pros
+15% damage
Miniexplosive ammo
Causes minicrits on wet players
Cons
-50% total ammo
-33% spintime
+10% vulnerability to fire.

Maybe...
when overheat i
t must explode like a mine
Braydie 19 Jul, 2015 @ 8:05pm 
+10% Damage
Minicrit Wet Players
Crit instead of minicrit Jarate'd Players
-25% damage on burning Players
-10% spinup time
M3: Detonate Mine, which crits wet players
Ostrum 24 Jul, 2015 @ 9:58am 
Crits madmilked and jarated players
minicrit wet players
M3 detonates mine (140dmg 70selfdmg) (kamikaze taunt sized explosion)
-25% damage to burning players
+15% explosive damage when held
progect savior 12 Aug, 2015 @ 1:45pm 
Originally posted by kenrickandbros:
+25% Longer spinup time
-25% Movement speed when Spun Up

It has a Rage Meter that requires you deal 480 damage to enemy targets to charge up. When the meter is full, it can unleash the "Tsunami Boost" which gives it Critz for 8 seconds (which is the same length of time as an Ubercharge).

maybe the crit boost lasts for 5 seconds rather than 8 and boost the amount of dmg needed to about 600 instead for ballence, cause the mini gun up close can easily deal up to 45 or so dmg easily and rather rapidly. without boosts of any kind. so it would charge a little TOO fast.
Victor Gold 18 Nov, 2015 @ 6:00am 
-50% less ammo
+35% more over heal when being healed by a medic
+30% maximum health on wearer
when out of ammo explodes with 2x bigger radious than a rocket and does 25% more damage than a rocket.
best combined with my idea of the ancho-rage stats.
AintCanc3r 21 Nov, 2015 @ 10:05pm 
People explode on kill. When user dies a nucleur explosion will happen, killing everyone-allies and enemies-
Shooting this gun for too long will overheat, causing the bomb to blow.
Any damage hit the bomb will make it explode.

No random crits.

Totally fair.
Aplix 13 Jan, 2016 @ 10:04am 
massive explosion on death. 50% health reduction. 2x speed bonus. so basically kamikaze minigun.
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