Garry's Mod

Garry's Mod

Zootopia: Nick and Judy P.M. and Ragdoll
Some of the things wrong with the models.
Here are some of the issues I found with these models:

1. Strangely, both the Judy playermodel and ragdoll appear to have a stone material rather than a flesh material. If you don't believe me, try whacking the ragdoll; it'll show rocky bullet holes instead of the appropiate bloody ones.

2. The Nick ragdoll, while having the correct flesh material, has a pair of absurdly long collision points on its legs, which may explain why it often "dances" when being affected by physics in general. You should be able to see them by typing bind k "toggle vcollide_wireframe 0 1" on the console and pressing the binded key to toggle the wireframes on or off. Any other key can also be used besides k.

3. While this may not be much of a problem, Judy is missing a police badge, as pointed out by thomasroyle. The carrot pen and the paw pop would also be great additions to this addon and should be included in a future update. Just a suggestion.

4. The updated Ragdoll Resizer tool seems to be the possible cause of the enlarged pupils both playermodels may experience; if the eye size of either ragdoll has been changed via said tool, so does the eye size of their respective playermodel counterparts. In this case, a possible solution would be to reset the ragdolls eye size to default with the tool, thus reseting the playermodels' eye size to default as well and fixing the issue.

5. Ragdoll Judy's arms twitch very often because their collision points are rectangular and too close to one another, which causes them to clip into each other and quickly bounce off.
Last edited by Luscious Lasagna; 24 May, 2016 @ 4:45pm