Space Engineers

Space Engineers

Whip's Scripts
CTH2004 3. apr. 2021 kl. 15:18
Ideas
A place for suggestions, might be deleted soon

I mentioned suggestions
in a comment strand
along with somethin' else
Whip said never!
to what
I dunno
so I assumed
the lesser of
evil twins
and set up
this fine recomendation
place
simple as IIAWTISTEATPS!

So, put suggestions here, unless it get's deleted by whip, in which case, don't bother!
< >
Viser 1-11 af 11 kommentarer
hanels 6. apr. 2021 kl. 12:28 
hello engineer, what about cruise control? combinated with whips subgrid thruster and wheel control.. current cruise controls in workshop are not best :/
Kuma Sama 11. jan. 2022 kl. 14:21 
It would be great to have scripts that combines scripts of the same kind! Like a "Fighter Script" that has all the missile control and thruster scripts in one programmable block. This way can save so many PCU and space!
TigersFangs 18. feb. 2022 kl. 23:23 
@Whiplash141 Curious if you might know, is it possible to read with a programmable block what items a grid welder needs? Been debating learning to script to write something up to help with producing needed items on demand. Kind of like a player build queue but for grid based welders. It would be great if Keen incorporated ship welders into the player build queue somehow, but I just want to make something like a repair bay that will make parts on demand as the welder needs them. Is that feasible in anyway? I'm a pretty noob coder and am not good at figuring out API stuff yet. But if you think that it is possible, I'll totally figure out how to do it! :D

Love all of your scripts. Thank you for making SE so much more interesting!
Pheonix-1 24. juli 2022 kl. 9:48 
I love how simple the scripts here are to put in and how effective they are, i use many of these in some of my own constructions, and speaking of such i have come up with the need for a script that displays what a camera sees on an LCD panel. I hope this idea comes in handy for you and anyone else who needs it if the idea comes to light, and after looking a bit i can't seem to find a script that does this.

In any event, thank you for your amazing work. Have an amazing day!
CTH2004 24. juli 2022 kl. 11:18 
Oprindeligt skrevet af spring bonnie:
I love how simple the scripts here are to put in and how effective they are, i use many of these in some of my own constructions, and speaking of such i have come up with the need for a script that displays what a camera sees on an LCD panel. I hope this idea comes in handy for you and anyone else who needs it if the idea comes to light, and after looking a bit i can't seem to find a script that does this.

In any event, thank you for your amazing work. Have an amazing day!
@spring bonnie
I have brought this up (with others) before, and, if I understand it correctly, the reason you can't find any that do it is because SE's LCD's don't support camera's. Cameras only show an image if a player uses them. A script can take information using a camera, but there is no image. I may be wrong, and if so, hopefully it get's made. but, alas, since it is very useful, I can almost guarentee that keen will make it impossible :steamsad:
CTH2004 7. aug. 2022 kl. 12:30 
WHEES: Whip's Highly Easy Elevator Script:

it allows you to (easily) make elevators. How it works is you have the group of pistons, put it at floor "One", and run the argument "Set Flor "x"" where "X" is the floor. Then repeat with each floor, using the same argument but replacing "x" with the next number. Do it as many times as you want. Now, when you run the program with the argument "Floor 1" it goes to the posistion the pistosn where in when it was at floor 1!

When moving, it closes a door, then when it stops, it opens that door and the door at that floor (Labeled "Door Floor "x") (The elevator door is "Elevator Door", and it is optional. they both are)

Not sure if it could handle more than one elevator though... but probally not. Either way, in return it does all the set up! Maybe even able to turn on that sound block thing (optionally) (for elevator music for those cruel ones)

Just an idea!

Oh yeah, and, you know rotor elevators? (The ones that move a platform in a semicurcle) Maybe it could work on those. Maybe it can also controll airlocks, so an elevator can open the top door of a hanger airlock, but only if the bottom one is closed, else it stops untill the airlock cycles!
Sidst redigeret af CTH2004; 7. aug. 2022 kl. 12:43
Lord Bellonn 13. jan. 2023 kl. 21:04 
Hey, I was wondering if you could make a script that would allow for drones of different sizes to follow a ship or player? My wish is to have an armada of drone destroyers and other vessels defending me in my control ship. I've looked around and can't find any script that comes independently from a ship it's attached to. I'd like to be able to program any vessel to: follow in formation, disperse, or attack a target. Let me know what you know and the different possibilities.
Thanks.
nil48fernandez 28. jan. 2024 kl. 4:35 
Hull aiming?
Fell-x27 22. feb. 2024 kl. 6:27 
Subgrid tools control?
Vex 6. apr. 2024 kl. 5:16 
Oprindeligt skrevet af Fell-x27:
Subgrid tools control?
um.. tools work on subgrids in vanilla? (unless i have a mod that is affecting this?)
MIHALY4 26. apr. 2024 kl. 6:16 
broadcasting images from the camera to the display

this function would not only be very useful for completely enclosed cockpits, but also for even bonal tracking and installation of ordinary cameras on bases or ships
< >
Viser 1-11 af 11 kommentarer
Per side: 1530 50