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Add "fat" in FOOD_TAGS.
http://pastebin.com/Y827KPAd
http://pastebin.com/9r4suC4V
Simplified Chinese
http://pastebin.com/FqJ55t6Q
这是[url=https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=369596587]Tell Me[/url] Mod 但是会在鼠标指向时显示提示语句,服务端Mod。
如果探测到了 Health Info Mod,那么本Mod将不会显示生命值。
Traditional Chinese
http://pastebin.com/dFEy0e99
這是[url=https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=369596587]Tell Me[/url] Mod 但是會在滑鼠指向時顯示提示語句,服務端Mod。
如果探測到了 Health Info Mod,那麼本Mod將不會顯示生命值。
Pls update.
MY_STRINGS_OVERRIDE =
{
armor = "盔甲: " , --A
aggro = "攻擊: " , --B
cookpot = "亨飪鍋" , --C (Crock Pot)
dmg = "傷害: " , --D
electric = "電力: " , --E --electric power
food = "食物: ",
S2="現在是夏天," , --G
health= "生命: " , --H --for food
warm = "保溫: " , --I --winter insulation
kill = "擊殺: " , --J --for Canibalism 18 mod
kills = "擊殺數: " , --K --for Canibalism 18 mod
loyal = "忠誠: " , --L --pigman and bunnyman
S4="現在是秋天," , --M
remaining_days = "剩餘天數" , --N
owner = "所有者: " , --O --support of various mods
power = "力量: ", --P --usually means strengths of a weapon but not physical damage
hunger= "飢餓: " , --Q
range = "傷害範圍: " , --R --for range weapon or for mobs
sanity= "理智: " , --S
thickness = "厚度: " , --T
units_of = "個單位的" , --U
resist = "抵抗: " , --V --against sleep darts, ice staff etc
waterproof = "防水: " , --W
heal = "治愈: " , --X
fishes = "魚數: " , --Y --in a pond
fish = "魚: " , --Z
sec= "秒數: " , --for cooking in Crock Pot
love = "喜愛: " ,
summer = "隔熱: " , --summer insulation
absorb = "吸收: " ,
S3="現在是春天," , --
is_admin = "這是管理員!\n他不進行遊戲,\n所以不要理他。" ,
temperature = "溫度" ,
hp= "基本生命: " , --for characters
armor_character = "基本防禦: " ,
sanity_character = "基本理智: " , --S
fuel = "燃料: " , --F --for firepit
speed = "速度: " ,
uses_of = "次使用的" ,
obedience = "服從: " ,
S1="現在是冬天," ,
dmg_character = "傷害: " ,
perish = "" , --P -- Spoil in N days.
}
SHOWME_STRINGS = {
loyal = "臣服", --for very loyal pigman with loyalty over 9000
of = " 屬於 ", -- X of Y (reserved)
units_1 = "1 單位 ",
units_many = " 單位 ",
uses_1 = "1 次已使用,共 ",
uses_many = " 次已使用,共 ", --X uses of Y, where X > 1
days = " 天後腐壞", --Spoil in N days.
}
FOOD_TAGS = { --"dried" and "precook" are excluded.
veggie = "蔬菜",
fruit = "水果",
monster = "怪物",
sweetener = "糖類",
meat = "肉類",
fish = "魚類",
magic = "魔法",
egg = "蛋類",
decoration = "首飾",
dairy = "乳制品",
fat = "油脂",
inedible = "不可食用",
frozen = "冷凍",
seed = "種子",
--Waiter 101
fungus = "菌類", --all mushroom caps + cutlichen
mushrooms = "蘑菇", --all mushroom caps
poultry = "禽肉",
wings = "翅膀", --about batwing
seafood = "海鮮",
nut = "堅果",
cactus = "仙人掌",
starch = "澱粉類", --about corn, pumpkin, cave_banana
grapes = "葡萄", --grapricot
citrus = "柑橘類", --grapricot_cooked, limon
tuber = "塊莖", --yamion
shellfish = "貝類", --limpets, mussel
--BEEFALO MILK and CHEESE mod
rawmilk = "生奶",
--Camp Cuisine: Re-Lunched
bulb = "螢光果", --lightbulb
spices = "香料",
challa = "哈拉麵包", -- Challah bread
flour = "麵粉", --flour
--Chocolate
cacao_cooked == "可可",
}
MY_DATA.uses_of.fn = function(arr)
return "可使用次數 " .. arr.param[1] .. "\n總使用次數 " .. arr.param[2]
end
Compatible with Combined Status whose settings will affect temperature units.
This's my native language, I think it is better.
MY_STRINGS_OVERRIDE =
{
armor = "防御: " , --A
aggro = "攻击: " , --B
cookpot = "大概是: " , --C (Crock Pot)
dmg = "伤害: " , --D
electric = "电力: " , --E --electric power
food = "食物: ",
S2 ="现在是夏天" , --G
health = "生命: " , --H --for food
warm = "保暖: " , --I --winter insulation
kill = "击杀: " , --J --for Canibalism 18 mod
kills = "击杀数: " , --K --for Canibalism 18 mod
loyal = "忠诚: " , --L --pigman and bunnyman
S4 = "现在是秋天" , --M
remaining_days = "剩余天数" , --N
owner = "所有者: " , --O --support of various mods
perish = "大约" , --P -- Spoil in N days.
power = "力量: ", --P --usually means strengths of a weapon but not physical damage
hunger = "饥饿: " , --Q
range = "攻击距离: " , --R --for range weapon or for mobs
sanity = "精神: " , --S
thickness = "厚度: " , --T
units_of = "个单位的" , --U
resist = "抵抗: " , --V --against sleep darts, ice staff etc
waterproof = "防水: " , --W
heal = "生命: " , --X
fishes = "剩余鱼数: " , --Y --in a pond
fish = "鱼: " , --Z
sec= "剩余时间(秒): " , --for cooking in Crock Pot
love = "喜爱: " ,
summer = "隔热: " , --summer insulation
absorb = "吸收: " ,
S3="现在是春天" , --
is_admin = "这是管理员\n他不在游戏中\n所以不要在意他" ,
temperature = "温度" ,
hp = "生命: " , --for characters
armor_character = "基础防御: " ,
sanity_character = "基础精神: " , --S
fuel = "燃料: " , --F --for firepit
speed = "速度: " ,
uses_of = "次可使用,总次数" ,
obedience = "顺从: " ,
S1 = "现在是冬天" ,
dmg_character = "基础伤害: " ,
cooldown = "冷却: ",
}
SHOWME_STRINGS = {
loyal = "臣服", --for very loyal pigman with loyalty over 9000
of = " 属于 ", -- X of Y (reserved)
units_1 = "1 单位的: ",
units_many = " 单位的: ",
uses_1 = "1 次可使用,总次数 ",
uses_many = " 次可使用,总次数 ", --X uses of Y, where X > 1
days = " 天后腐烂", --Spoil in N days.
}
FOOD_TAGS = { --"dried" and "precook" are excluded.
veggie = "蔬菜",
fruit = "水果",
monster = "怪物肉",
sweetener = "甜味剂",
meat = "肉类",
fish = "鱼类",
magic = "魔法",
egg = "蛋类",
decoration = "鳞翅",
dairy = "乳制品",
fat = "油脂",
inedible = "枝条",
frozen = "冰",
seed = "种子",
--Waiter 101
fungus = "菌类", --all mushroom caps + cutlichen
mushrooms = "蘑菇", --all mushroom caps
poultry = "禽肉",
wings = "翅膀", --about batwing
seafood = "海鲜",
nut = "坚果",
cactus = "仙人掌",
starch = "淀粉", --about corn, pumpkin, cave_banana
grapes = "葡萄", --grapricot
citrus = "柑橘", --grapricot_cooked, limon
tuber = "块茎", --yamion
shellfish = "贝类", --limpets, mussel
--BEEFALO MILK and CHEESE mod
rawmilk = "奶",
--Camp Cuisine: Re-Lunched
bulb = "荧光果", --lightbulb
spices = "香料",
challa = "哈拉面包", -- Challah bread
flour = "面粉", --flour
--Chocolate
cacao_cooked = "可可",
}
MY_DATA.uses_of.fn = function(arr)
--return "可使用次数 " .. arr.param[1] .. "\n总使用次数 " .. arr.param[2]
return "耐久度: " .. arr.param[1] .. " / " .. arr.param[2]
end
UpdateNewLanguage()
{
armor = "防御: " , --A
aggro = "攻击: " , --B
cookpot = "大概是: " , --C (Crock Pot)
dmg = "伤害: " , --D
electric = "电力: " , --E --electric power
food = "食物: ",
S2 ="现在是夏天" , --G
health = "生命: " , --H --for food
warm = "保暖: " , --I --winter insulation
kill = "击杀: " , --J --for Canibalism 18 mod
kills = "击杀数: " , --K --for Canibalism 18 mod
loyal = "忠诚: " , --L --pigman and bunnyman
S4 = "现在是秋天" , --M
remaining_days = "剩余天数" , --N
owner = "所有者: " , --O --support of various mods
perish = "距离腐烂: " , --P -- Spoil in N days.
power = "力量: ", --P --usually means strengths of a weapon but not physical damage
hunger = "饥饿: " , --Q
range = "攻击距离: " , --R --for range weapon or for mobs
sanity = "精神: " , --S
thickness = "厚度: " , --T
units_of = "单位" , --U
resist = "抵抗: " , --V --against sleep darts, ice staff etc
waterproof = "防水: " , --W
heal = "生命: " , --X
fishes = "鱼数量: " , --Y --in a pond
fish = "鱼: " , --Z
sec= "剩余时间(秒): " , --for cooking in Crock Pot
love = "喜爱: " ,
summer = "隔热: " , --summer insulation
absorb = "吸收: " ,
S3="现在是春天" , --
is_admin = "这是管理员\n他不在游戏中\n所以不要在意他" ,
temperature = "温度" ,
hp = "生命: " , --for characters
armor_character = "基础防御: " ,
sanity_character = "基础精神: " , --S
fuel = "燃料: " , --F --for firepit
speed = "速度: " ,
uses_of = "次可使用,总次数" ,
obedience = "顺从: " ,
S1 = "现在是冬天" ,
dmg_character = "基础伤害: " ,
cooldown = "冷却: ",
will_die = "", --same as perish.
--domest = "Tamed:",
will_dry = "",
dmg_bonus = "伤害: ",
timer = "Timer",
trade_gold = "价值金子:",
trade_rock = "价值石头:",
durability = "耐久度:",
strength = "力量: ",
aoe = "群伤: ",
grow_in = "距离成熟: "
}
SHOWME_STRINGS = {
loyal = "臣服", --for very loyal pigman with loyalty over 9000
of = " 属于 ", -- X of Y (reserved)
units_1 = "1 单位: ",
units_many = " 单位: ",
uses_1 = "1 次可使用,总次数 ",
uses_many = " 次可使用,总次数 ", --X uses of Y, where X > 1
days = " 天", --Spoil in N days.
}
FOOD_TAGS = { --"dried" and "precook" are excluded.
veggie = "蔬菜",
fruit = "水果",
monster = "怪物肉",
sweetener = "甜味剂",
meat = "肉类",
fish = "鱼类",
magic = "魔法",
egg = "蛋类",
decoration = "鳞翅",
dairy = "乳制品",
fat = "油脂",
inedible = "枝条",
frozen = "冰",
seed = "种子",
--Waiter 101
fungus = "菌类", --all mushroom caps + cutlichen
mushrooms = "蘑菇", --all mushroom caps
poultry = "禽肉",
wings = "翅膀", --about batwing
seafood = "海鲜",
nut = "坚果",
cactus = "仙人掌",
starch = "淀粉", --about corn, pumpkin, cave_banana
grapes = "葡萄", --grapricot
citrus = "柑橘", --grapricot_cooked, limon
tuber = "块茎", --yamion
shellfish = "贝类", --limpets, mussel
--BEEFALO MILK and CHEESE mod
rawmilk = "奶",
--Camp Cuisine: Re-Lunched
bulb = "荧光果", --lightbulb
spices = "香料",
challa = "哈拉面包", -- Challah bread
flour = "面粉", --flour
--Chocolate
cacao_cooked = "可可",
}
MY_DATA.uses_of.fn = function(arr)
--return "可使用次数 " .. arr.param[1] .. "\n总使用次数 " .. arr.param[2]
return "耐久: " .. arr.param[1] .. " / " .. arr.param[2]
end
UpdateNewLanguage()
MY_STRINGS_OVERRIDE =
{
armor = "Armadura:" , --A --Armor of the item.
aggro = "Aggresiòn:" , --B --Score of griefing
cookpot = "Será probablemente" , --C (Crock Pot)
dmg = "Daño:" , --D
electric = "Eléctrico:" , --E --electric power
food = "Comida:",
S2="Ahora estamos en verano," , --G
health= "Salud:" , --H --for food
warm = "Aislamiento:" , --I --winter insulation
kill = "Matar:" , --J --for Canibalism 18 mod (if character murder only once)
kills = ">Muertes:" , --K --for Canibalism 18 mod (shows count of kills)
loyal = "Lealtad:" , --L --pigman and bunnyman
S4="Ahora estamos en Otoño," , --M
remaining_days = "Días restantes" , --N
owner = "Dueño:" , --O --support of various mods
power = "Daño:", --P --usually means strengths of a weapon but not physical damage
hunger= "Hambre:" , --Q
range = "Rango:" , --R --for range weapon or for mobs
sanity= "Cordura:" , --S
thickness = "Dureza:" , --T --It's about thickness of the ice of a pond
units_of = "unidades de" , --U
resist = "Resistencia:" , --V --against sleep darts, ice staff etc
waterproof = "A prueba de Agua:" , --W --Resistance against water
heal = "Sanar:" , --X --How much health will be restored by some medic pack
fishes = "Peces:" , --Y --Count fishes in a pond
fish = "Pez:" , --Z --Count fishes in a pond if there is only 1 fish
sec= "Segundos:" , --for cooking in Crock Pot
love = "Amor:" ,
summer = "Verano:" , --summer insulation
absorb = "Absorber:" , --Absorb damage
S3="Ahora estamos en verano," , --
is_admin = "Este es el ADMIN!\nNo está conectado\nasí que no lo toquen." ,
temperature = "t" ,
hp= "PS:" , --for characters
armor_character = "Armadura:" , --Armor of the creature or player.
sanity_character = "Cordura:" , --S
fuel = "Combustible:" , --F --for firepit
speed = "Velociadad:" , --Bonus of the speed (percent)
uses_of = "usos de" ,
obedience = "Obediencia:" ,
S1="Ahora estamos en Invierno," ,
dmg_character = "Daño:" ,
perish = "Caduca en", --P -- Spoil in N days.
cooldown="Tiempo de espera:",
domest = "Domesticado:", -- "Domesticación:"
will_die = "Se morirá en", --will die in N days (saying about pet or animal).
will_dry = "Se secará en",
dmg_bonus = "Daño extra:", -- Damage: +X (means damage modifier, not base damage)
crop = "sembrado", --Not used. It's just a key for info type. Info - "Product: percent"
grow_in = "Crecerá en", --About grass etc
perish_product = "perecerá_producto", --Just a key for info type. Info - "Product: time in days"
just_time = "tiempo_solamente", --Just a key for info type. Info - [time]
--Thirst mod
water = "Agua:",
salt = "Sal:",
sip = "Un sorbo:",
watergainspeed = "Water gain speed:",
water_poisoned = "Está envenenada!",
timer = "Temporizador",
trade_gold = 'Tributo en Oro:',
trade_rock = 'Tributo en Roca:',
durability = 'Ducación:',
strength = 'Fuerza:',
aoe = "AoE:",
}
SHOWME_STRINGS = {
loyal = "para siempre", --for very loyal pigman with loyalty over 9000
of = " de ", -- X of Y (reserved)
units_1 = "Una unidad de ",
units_many = " unidades de ",
uses_1 = "Un uso de ",
uses_many = " usos de ", --X uses of Y, where X > 1
days = " días", --Spoil in N days.
}
--Food tags are in genitive case.
--For example: "0.5 unidades of fruta"
FOOD_TAGS = { --"seco" and "precocido" are excluded.
veggie = "vegetales",
fruit = "frutas",
monster = "monstruo",
sweetener = "endulzante",
meat = "carne",
fish = "pezcado",
magic = "mágico",
egg = "huevo",
decoration = "decoración",
dairy = "diario",
inedible = "incomible",
frozen = "congelado",
seed = "semilla",
fat = "grasa",
--Waiter 101
fungus = "fungus", --all mushroom caps + cut lichen
mushrooms = "zetas", --all mushroom caps
poultry = "pernil de pollo",
wings = "alas", --about bat wing
seafood = "comida de mar",
nut = "maní",
cactus = "cactus",
starch = "almidón", --about corn, pumpkin, cave_banana
grapes = "uvas", --grapricot
citrus = "cítricos", --grapricot_cooked, limon
tuber = "tubérculo", --yamion
shellfish = "crustáceos", --limpets, mussel
--BEEFALO MILK and CHEESE mod
rawmilk = "leche entera",
--Camp Cuisine: Re-Lunched
bulb = "bulbo", --lightbulb
spices = "condimentos",
challa = "jalá", -- Challah bread
flour = "harina", --flour
--Chocolate
cacao_cooked == "cacao cocido",
}
UpdateNewLanguage()
--You can add custom aspects of your native language.
--See showme_ru.lua for more details.
days = " 天后腐败", --Spoil in N days.这里虽说考虑中文习惯,但是其他行为也变成了腐烂,就是错误的
star采纳的我20号给的翻译建议里面修复了这个问题,还有一些别的更新,你现在可以去游戏里看看了