安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
You need to have some custom assets from the workshop to see something in Assets Loader. If you have just a few, it will be over very quickly, but the information stays on the screen.
Main and Simulation show information for several minutes if your city is large and complex.
Memory usage is available for Windows only.
When and why did you change this? Some months (?) before campus your mod showed the memory usage on my linux box too
It was my fault. Brain got tricked: I used to play under windows for about 2 months while staying at a friend using his computer...
Anyway it is a very useful feature and I liked it a lot. I did a short look into the source code and saw your comment on this problem. Wouldn't it be possible to fork MemoryAPI.cs internally by running a check on the operating system and use an equivalent function on the linux fork? Just an idea to give. I have no experience with mono and/or VS.
The problem is my dev and Steam environment is Windows only. I cannot test anything on Linux.