Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
When an application needs memory, that memory is immediately reserved as virtual memory. However, the memory space is *not* allocated as RAM before it is actually needed, i.e. read from or written to. The CPU and operating system take care of all that. Applications just reserve memory and then access the memory sooner or later.
So, that 4 GB consists of reserved memory that has not been actually needed yet.
The 10% difference you noticed is quite constant for CS (for some apps, the difference is much bigger - my Steam client shows right now 97 MB RAM, 215 MB VM).
It is also fine if some of the reserved memory is never actually needed. VM reservations are basically just advance bookings and carry very little cost.
I guess that is why they use the word "commit" rather than "allocate" with VM reservations.