Arma 3
BloodLust
youcanthide 30. sep. 2022 kl. 20:19
Settings
Advanced vaporisation settings adjusted for any kind of explosive 30mm canons, also added more range (3000m)

Slightly increased amount of blood splaashes, gib bleeding time, may cause performance issues so be aware (I did decrease blood splash framerate, but increased intensity and decay time for gib so it may affect 50-50)

// BloodLust
BloodLust_ArterialBloodSprayDuration = 90;
BloodLust_ArterialBloodSprayFramerate = 50;
BloodLust_ArterialBloodSprayProbability = 0.95;
BloodLust_BleedDuration = 60;
BloodLust_BleedFrequency = 0.016;
BloodLust_BleedFrequencySlowdownAmount = 0.25;
BloodLust_BleedFrequencyVariance = 0.033;
BloodLust_BleedSmearDuration = 10;
BloodLust_BleedSmearFrequencySlowdownAmount = 0.5;
BloodLust_BleedSmearSpacing = 0.01;
BloodLust_BleedSoundAudibleDistance = 10;
BloodLust_BleedSoundAudibleVolume = 4;
BloodLust_BleedSplatterJitterAmount = 0.55;
BloodLust_BloodLustActivationDistance = 3000;
BloodLust_BloodPoolFramerate = 85;
BloodLust_BloodSplatterAngleJitterAmount = 360;
BloodLust_BloodSplatterGroundMaxDistance = 3.5;
BloodLust_BloodSplatterIntersectionBlackList = "['#particlesource', 'dummyweapon.p3d', 'BloodSplatter_Plane', 'BloodSplatter_SprayPlane', 'WeaponHolderSimulated', 'WeaponHolder', 'Thing', 'Man', 'AllVehicles', 'Default']";
BloodLust_BloodSplatterIntersectionMaxDistance = 4;
BloodLust_BloodSplatterIterationCaliberMultiplier = 0.3;
BloodLust_BloodSplatterIterations = 1;
BloodLust_BloodSplatterJitterAmount = 1;
BloodLust_BloodSplatterProbability = 1;
BloodLust_BloodSprayFramerate = 50;
BloodLust_BloodSprayIterations = 1;
BloodLust_BloodSprayJitterAmount = 0.6;
BloodLust_BloodSprayProbability = 0.9;
BloodLust_BloodSpraySoundAudibleDistance = 7;
BloodLust_BloodSpraySoundAudibleVolume = 1.5;
BloodLust_BloodTrailCancelDistance = 7;
BloodLust_BloodTrailDuration = 90;
BloodLust_BloodTrailProbability = 0.95;
BloodLust_BloodTrailSpacing = 0.075;
BloodLust_BloodTrailTriggeringSelections = "['head']";
BloodLust_CleanUpDelay = 380;
BloodLust_CleanUpDistance = 1000;
BloodLust_ExplosionBloodSplatterIterationMultiplier = 50;
BloodLust_ExplosionDamageThreshold = 0.1;
BloodLust_ExplosionGibForceMultiplier = 0.1;
BloodLust_FallingVaporizationGibSpeedScalar = 0.2;
force BloodLust_FallingVaporizationSpeedThreshold = 10;
BloodLust_GibBleedDuration = 30;
BloodLust_IsArterialBloodSprayEnabled = true;
BloodLust_IsBleedingEnabled = true;
BloodLust_IsBleedingTiedToUnitState = false;
BloodLust_IsBloodLustEnabled = true;
BloodLust_IsBloodLustEnabledForDeadUnits = true;
BloodLust_IsBloodPoolingEnabled = false;
BloodLust_IsBloodSprayEnabled = true;
BloodLust_IsBloodTrailEnabled = true;
BloodLust_IsCleanUpEnabled = true;
force BloodLust_IsFallingVaporizationEnabled = true;
BloodLust_IsMultiplayerCoreEnabledInSingleplayer = false;
BloodLust_IsSplatteringEnabledForUnitsInVehicles = false;
BloodLust_IsUnderCharacterBloodSplatterEnabled = true;
force BloodLust_IsUnitVehicleCollisionEffectsEnabled = true;
force BloodLust_IsVaporizationEnabled = true;
force BloodLust_IsVaporizationEnabledOnPlayer = true;
BloodLust_IsVaporizedGibCamSwitchEnabled = false;
BloodLust_IsVaporizedHeatWaveEnabled = true;
force BloodLust_IsVehicleCrewVaporizationEnabled = true;
BloodLust_MaxArterialBloodSprays = 20;
BloodLust_MaxBleedSplatters = 500;
BloodLust_MaxBloodSplatters = 500;
BloodLust_MaxBloodSprays = 50;
BloodLust_MaxGibs = 90;
force BloodLust_UnitVehicleVaporizationCollisionSpeed = 60;
force BloodLust_UnitVehicleVaporizationProbability = 0.9;
force BloodLust_VaporizationAmmoClassnames = "['MissileCore', 'RocketCore', 'TimeBombCore', 'GrenadeCore', 'ShellCore', 'BombCore']";
force BloodLust_VaporizationDamageThreshold = 0.095;
BloodLust_VaporizedBloodSplatterIterations = 40;
BloodLust_VaporizedBloodSplatterJitterAmount = 40;
Sidst redigeret af youcanthide; 30. sep. 2022 kl. 20:26
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TheCobraDan 13. dec. 2022 kl. 18:18 
any others with some cool presets? the other forum got deleted and I can't find the settings I used to have
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