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I really like whatever you are doing in the mod. Prebuilds help to cut down number of pieces (helpful on not so performant servers or clients). Splitting into different Mods is a little bit more admin for us, but for update management it is helpful. I will anyways subscribe to all, so fine with me as well.
I am a little bit sceptic about the larger tier, because I like how your pieces fit into the Standard pieces. Just as an example, I also love the advanced architecture (castle) mod, but one cannot really combine it with the normal pieces or things from other mods. So if you put the big ones into another mod as well, we would be able to choose and to load or not load.
As an additional comment, which was also already given I think, one of the challenges in your mod currently and what also leads to the thinking, a larger set of items for building might help, is the fact that the doors do not go straight up to the end of the piece, but have a real "doorway" built in which makes then in certain conditions unpossible to walk through without crouching. While this is in line with the mideaval approach, I would still recommend to go with the normal pieces approach and use the piece above as the horizontal doorway piece (hope you get what I mean)
As for additional pieces, I think we are short in furniture variations throughtout all mods (for modern we have the valentine set + its "family") so I would love to see more of that, also outdoor pieces like the fences gave a real flavor to the mideaval village(s) I am building.
Anyways, a little bit longer post, but I would like to end with another big "Thank You" for your time and for the joy we have when building with your mod!
do not think anyone will care, maybe some server admins who don't want people to have acces to all pieces.
btw I already storyboarded the new video that will be centered around your mod, am hoping to get the tent in before filming it :D and yes furniture in the line of the kronos mod feel would be amazing. atm use GoT mod for furniture but most of that is to fancy for normal folk who life in your buildings hahaha
I'm on a server that has your mod on it and wanted to try it out, but i ran into a problem.
It seems impossible to place the medieval forge on a raft, so my question is if it is possible to fix this? (The mason's forge is currently placed on my raft without any problem.)
The medieval forge however looks like it will be build. It is green and I can rotate, but as soon as I click to place it doesn't happen. It feels the same as placing crop plots on a raft but those do stick eventually.
As I'm allways building everything on my boat(s) this option would be greatly appreciated.
Thanks in advance!
many thanks for your reply. Now I am really looking forward to the "bigger tier".
I have the issue sometime in 1st floor, building 2 pieces tall. I will check in my new village (the servers had been wiped) whether the issue still persists.
Because otherwise you ll end up with more then 100 engrams.
But in the other end, dont forget people will mostly learn and build all needed crafting stations or smithy for vanilla...and then they have to learn all those specific stations you mention, too!
People on a raft dont have room for them... And if you have like me, 2 other building mods which require crafting tables, then.... a lot of tables / stations etc.....
but in the other end... I like it very much, for the feeling in the game, for the feeling of realism, primitive / medieval that you have all those seperate crafting stations... heck as an admin i can even disable the engrams and give those stations to only some people, so others have to trade.... so it really has 2 sides.