ARK: Survival Evolved

ARK: Survival Evolved

Medieval Structures
Alley_Killa  [developer] 20 May, 2016 @ 11:51am
Upcoming Changes
Additions:
  • Two new plaster colors
  • 16 New wall pieces for each material.
  • Over 30 new roof varations. At least 10 new prebuilts. Will include sharper slopes, and new overhangs similar to prebuilts

Removals:
These are some things that I have planned. I am looking for feedback in these regards before advancing. This is an effort to streamline the textures and cut down on the filesize. It will also make the mod just a middle ages build set. With 2 new mods planned around this one to completely compliment it. See below.

  • Tables, chairs, bowls - (I have an entire mod planned to replace these bigger and better - Can push out next week complete)
  • Forged weapons - (I have an entire mod planned to replace these as well. Got some really cool medieval weapons and siege items planned. Gonna take some work though for the fancy stuff. Sorry, no spoilers.)
  • Large tier - I've got a better solution I believe that will be in the next update. If feedback demands this still we can give it go.

Other notes:
In an order to cut out some of the engrams, especially since i'm about to add a lot of stuff, here's what I am thinking. I really dislike this solution, but until wc changes something (I've already asked along with others) it may have to do. I will leave a lot of the none wall pieces to engrams so that way we can still utilize the folder system to find things like the fences and steps. On the wall pieces I will remove the engram requirments. What I don't like about this is it will just list them all unsorted in the blacksmith table. I will sort it out by the material tier to at least help that out.

Once again I would like everyone's feedback on these items.
< >
Showing 1-15 of 16 comments
Caracal 21 May, 2016 @ 12:10am 
Dear Alley_Killa,

I really like whatever you are doing in the mod. Prebuilds help to cut down number of pieces (helpful on not so performant servers or clients). Splitting into different Mods is a little bit more admin for us, but for update management it is helpful. I will anyways subscribe to all, so fine with me as well.

I am a little bit sceptic about the larger tier, because I like how your pieces fit into the Standard pieces. Just as an example, I also love the advanced architecture (castle) mod, but one cannot really combine it with the normal pieces or things from other mods. So if you put the big ones into another mod as well, we would be able to choose and to load or not load.

As an additional comment, which was also already given I think, one of the challenges in your mod currently and what also leads to the thinking, a larger set of items for building might help, is the fact that the doors do not go straight up to the end of the piece, but have a real "doorway" built in which makes then in certain conditions unpossible to walk through without crouching. While this is in line with the mideaval approach, I would still recommend to go with the normal pieces approach and use the piece above as the horizontal doorway piece (hope you get what I mean)

As for additional pieces, I think we are short in furniture variations throughtout all mods (for modern we have the valentine set + its "family") so I would love to see more of that, also outdoor pieces like the fences gave a real flavor to the mideaval village(s) I am building.

Anyways, a little bit longer post, but I would like to end with another big "Thank You" for your time and for the joy we have when building with your mod!
The Lime Inc. 21 May, 2016 @ 1:14am 
can not wait for the new roofs, want to finish my new city :) in regards to the engrams, I don't mind them being in the crafting table for now.

do not think anyone will care, maybe some server admins who don't want people to have acces to all pieces.

btw I already storyboarded the new video that will be centered around your mod, am hoping to get the tent in before filming it :D and yes furniture in the line of the kronos mod feel would be amazing. atm use GoT mod for furniture but most of that is to fancy for normal folk who life in your buildings hahaha
Alley_Killa  [developer] 21 May, 2016 @ 4:35am 
It won't be larger pieces. I've found what I believe will be a better solution. A solution that will work for everyone building creativity, will work with default pieces, and everything. As far as the doorway as long as your not building 1 piece tall which most don't it will allow you to make it work. I also have a few different doorways that are coming as well that will give you options in this regard.
Kevin (Kefs) 21 May, 2016 @ 6:49am 
Hello Alley_Killah, nice to read you are still working hard on devolping your mod.
I'm on a server that has your mod on it and wanted to try it out, but i ran into a problem.

It seems impossible to place the medieval forge on a raft, so my question is if it is possible to fix this? (The mason's forge is currently placed on my raft without any problem.)

The medieval forge however looks like it will be build. It is green and I can rotate, but as soon as I click to place it doesn't happen. It feels the same as placing crop plots on a raft but those do stick eventually.
As I'm allways building everything on my boat(s) this option would be greatly appreciated.

Thanks in advance!
Alley_Killa  [developer] 21 May, 2016 @ 10:21am 
@Silverhaze No, problem. I was unaware of this, but will the adjustment.
Caracal 21 May, 2016 @ 12:05pm 
Hi Alley_KIlla,
many thanks for your reply. Now I am really looking forward to the "bigger tier".

I have the issue sometime in 1st floor, building 2 pieces tall. I will check in my new village (the servers had been wiped) whether the issue still persists.
Paulkravis 22 May, 2016 @ 4:50am 
I think it's a good idea to have one engram per tier in your engram list, so one for plaster, one for stone, etc. And seperate engrams for the forges. And then all items requires you to unlock the vanilla counterparts. I think thats the easiest.
Because otherwise you ll end up with more then 100 engrams.
Alley_Killa  [developer] 22 May, 2016 @ 5:29am 
@Paulkravis I would love to be able to do it that way, but with current limitations it's not that easy. As for plaster I can require you to learn plaster so that tier would work. I could require you to learn a rock and lumber engram, and require you to convert them though.
Paulkravis 22 May, 2016 @ 5:47am 
So that will basically mean learning vanilla stuff might be way more expensive then any of your tiers? or you make a tier cost 50 or more engram points, but if people dont want to learn all....hmmm difficult...
Alley_Killa  [developer] 22 May, 2016 @ 6:25am 
Yup, why I'm asking for input before I make any drastic changes.
Alley_Killa  [developer] 24 May, 2016 @ 12:47pm 
What about a stone pile that you have to learn for the stone tier, a wood cutting station for the wood tier? Learn these stations and then you get access to the entire tier. That way I could keep it a little more balanced. This of course is for the sake of trying to keep engram counts down.
Paulkravis 24 May, 2016 @ 1:52pm 
yeah i think cutting engrams down is a good thing.Yes I know you have to think about what to spend your points on with vanilla items, and not with this mod, but I think it is way more important that the needed resources for the items are correct then that it cost little engram points.
But in the other end, dont forget people will mostly learn and build all needed crafting stations or smithy for vanilla...and then they have to learn all those specific stations you mention, too!
People on a raft dont have room for them... And if you have like me, 2 other building mods which require crafting tables, then.... a lot of tables / stations etc.....
but in the other end... I like it very much, for the feeling in the game, for the feeling of realism, primitive / medieval that you have all those seperate crafting stations... heck as an admin i can even disable the engrams and give those stations to only some people, so others have to trade.... so it really has 2 sides.
Paulkravis 24 May, 2016 @ 1:56pm 
but yes I think seperate tables or stations for each tier is still the best option... it really adds something to the whole feeling
Alley_Killa  [developer] 24 May, 2016 @ 4:28pm 
From what I am thinking neither will be the normal crafting table. I'm thinking of a pile of rocks closed in a pen for the stone, and on the wood tier maybe a stub with an axe on it with a bunch of lumber planks laying around. So in that case neither would be appropriate to carry around on a boat, but a boat must come ashore some times.
< >
Showing 1-15 of 16 comments
Per page: 1530 50