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/*if ( string.find( bind, "gm_showspare1" ) ) then
local tr = LocalPlayer():GetEyeTrace();
local ent = tr.Entity;
if ( IsValid( ent ) && ent.IS_DRR ) then
ent:OpenUpgradesMenu();
end;
end;*/
after added then success to open
but peoples clicked module's button then it is not active
name = UpdateCvars
2: func = function : 0x14cb2d70
name = UpdatePlayerCvars
3: func = function 0x14cb36d0
name = AddFriend
4: func = function 0x14cb36d0
name = ControlDrone
5: func = function 0x14b9b100
name = ControllerFind
6: func = function 0x0e8e90d0
name = ConsoleExit
7: func = function 0x14b9b1f8
name = ConsoleCommand
8: func = function 0x14badf98
name = BindWeapon
9: func = function : 0x14b9b218
name = RequestWeapons
10: func = function 0x0e8ff328
name = AddFriends
11: func = function 0x14b9b1a8
name = RemoveWeapon
12: func = function 0x0e8f3058
name = ChangeWeapon
13: func = function 0x14bad8d8
name = AddModule
14: func = function 0x14bad958
name = ClickKey
15: func = function 0x14bad9a0
name = PressKey
1 = Entity[248][dronesrewrite_gunner]
2 = AI Moving Core
3 = 1
client printing is just print 728
it cause another module clicked
it added to server/net 260~270 lines?