Garry's Mod

Garry's Mod

MLP Equestria Girls Player Models (Pack 1 of 3)
Kōt237  [developer] 3 May, 2017 @ 11:12pm
*Help Wanted* Finger Bones for viewmodels are messed up
As you may know, the PMs here don't have viewer models and while there has been an effort to get them in, I have come across a bit of a problem. When trying to rig the bones for the middle and pinky fingers, for some reason, the fingers in the model viewer after everything has been exported from Blender and compled by Crowbar, the fingers are all glitched out. They lean into one another and with every bone that each one parents (or that it's connect to), it gets wrose to the point were the model's finger itself is completely deformed as it contiunes down the finger tip. I have tired to fix this by turning on a setting (I beileve come with the Source Engine Export tool used for Blender) called "Legacy Rotation" and as the name says, does change how the rotationg settings of every bone in the scene behaves when the whole complie "song and dance" has been done. Even with this on, I still have issues relating to the middle and pinky bones.

My guess is that maybe Valve or Facepunch didn't properly code how these fingers should act in game? Either way, I used alittle bit of a trick in which the bones that are named as the usual names you'd find in a model rigged for source games ("ValveBiped.Bip01_X_FingerY") and parented those bones as normal. However as for there weight paint data, they do not have any related to these "off position" bones, so instead I left an extra set of bone in the place where you'd think they'd belong if they worked correctly and parented these extra bones to the ones off model. These same bones on the usual spot instead have the weight paint data that the "ValveBiped" ones should have had.

To make the idea as clear as I can type, it's like the "ValveBiped" bones act like the bone of a model's head and the bones on the models finger is act like the bone for a hat cosmetic or something to that affect. The overall idea is to have the usual bones hold the parts of the model in place while using some extra bones to work around whatever glitch is going on. These extra bones handle the animations that the fingers would usually have. I know this might make a lot of sense, but as you can tell by the pictures I'll have provided, that this does work to a point. I'm asking if anyone knows how to fix this (or even better what I was trying to say in this rambling), I'm asking for help on this, it would be greatly appreciated if you know what's up with this issue. I am able to make player models and NPCs, but my knowledge of Blender to GMod is limited. Thank you so much for your time.

Photos can be found in thses links to my twitter, as I can't post images on this page:
https://twitter.com/Kot237/status/859994598315364355
https://twitter.com/Kot237/status/860013774836826112
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Showing 1-2 of 2 comments
Can you make the Sunny Flare playermodel addon? Because Sunny Flare is my favorite My Little Pony character!
Kōt237  [developer] 17 Aug, 2017 @ 8:54pm 
Originally posted by SunnyFlareAndSuriPolomareFan2003:
Can you make the Sunny Flare playermodel addon? Because Sunny Flare is my favorite My Little Pony character!
She'll come in time, it's just I wanted to focus my efforts on other projects of mine.
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Showing 1-2 of 2 comments
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