Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wanted to make a sniper tower. :)
Aaand now i know what exactly Orange Alert is. Found that in the files somewhere but forgot about it later. I think i can use that ... maybe even for more than just the turrets.
I assume that an enemy that flees enters orange alert once it's out of sight? Sounds like a good opportunity for an overwatch or something. Maybe he can even show the other group that he fled to where the soldiers are? Oooooh, interesting. I have to experiment a bit with that!
Something that i don't like is how Overwatch will always center the camera on the unit and show the flyover text, even when that unit is in the fog of war. I made code for enemies that are out of sight and alerted to make an overwatch trap. Worked really well, but was kinda pointless as long as there's the visualization attached...
Anyway, do with the code whatever you like, you're welcome to use it as is if you want. :)