Garry's Mod

Garry's Mod

gm_krastav
 This topic has been pinned, so it's probably important
Glycon  [developer] 24 Apr, 2016 @ 12:24pm
Updates
gm_krastav 1.01v "Bug Fixes"
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- Deleted an invisable wall in the center of the army outpost.
- Fixed a lot of NPC AI ground nodes, should fix ai spawning with zinv addon.
- Fixed a few nodraw textures.
Last edited by Glycon; 25 Apr, 2016 @ 4:19am
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Showing 1-5 of 5 comments
Glycon  [developer] 8 Dec, 2016 @ 9:40am 
- Added an in-game icon
can you add navmesh?
Glycon  [developer] 7 Aug, 2017 @ 10:20pm 
Hmm, that map should have nexbot navigation, I tried it out just now and the navmesh is present in the map, for me at least.
Sleeeepykai 2 Mar, 2018 @ 12:32pm 
This map looks really interesting for a first look. Any ideas on adding destructable/breakable things other than the windows? (Like walls, etc.) Just asking because I like those kinds of maps where you have destructable things because it adds some really cool ideas to gameplay in say, AI battles.
Last edited by Sleeeepykai; 2 Mar, 2018 @ 12:34pm
Glycon  [developer] 2 Mar, 2018 @ 1:43pm 
Probably wount be making any destructable enviroment becouse it makes it more harder for the compiler to compile the map, plus believe it or not but this maps is poorly optimized, so it already takes like 17 min for a non full compile and like 17 hours for a full compile which is just insane, it should be 5-7 min for full compile even on larger maps.
Also, I don't think the AI would notice that the wall is actually destroyed and would refuse to walk over the destroyed wall.
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