Space Engineers
Whip's Turret AI Slaving Script
 Тази тема е прикачена, така че сигурно е важна
Player Made Turrets!
Post your turreted creations here (if you want) so I can see what y'all guys/gals are creating :)
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Показване на 1-15 от 37 коментара
Sneakpeek for my first real workshop blueprint submission thats in the works i guess.
Thanks once more for the scripts you make, they are awesome!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=677806317
This is small grid turret I made which which you can place on a large grid ship. It works well for the most part but the reason why I am uploading it is because it behaves very strangely. It is as if one side is wrestling the wother presumably to hit the target which neither can reach because they are both trying to hit it? I have tried a couple of things like putting two designator turrets in place 1 for each side but then it becomes a battle for the Azimuth rotor as they both want to rotate in separate directions. Any idea how to solve this?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=688444473
Whiplash141  [разработчик] 8 септ. 2016 в 17:55 
These are some fantastic designs guys! Brings me joy to see that the script is liked :)
Under its skin there is a little secret to extend its life during a conflict,a welder is placed inside the main moving body to unsure regenerative abilities.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=767731285
Последно редактиран от Pirro; 21 септ. 2016 в 18:03
Just discovered this code. I am quite excited to design a range of turrets to use for survival PvP. I normally rely on fixed weaponry, but this should allow me to go a bit bigger without implementing the arbitrary coding setup I was considering using.
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Показване на 1-15 от 37 коментара
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