Counter-Strike 2

Counter-Strike 2

de_infernew
De_Infernew Changes (with pictures)
Construction

I would remove the spool and add clipping to a peice of wood sticking out for a nice sniping spot achievable by a boost (see picture)

http://i.imgur.com/3waBkc8.jpg

This would make walkway a more preferable route as it would provide cover from the sniping spot (see picture)

http://i.imgur.com/LmCMbS0.jpg

Player clipping

The clipping on truck should be re-worked as to allow boosts, this change has no specific gameplay features in mind but would give players more freedom to come up with new tactics (see picture)


http://i.imgur.com/SqrcD6D.jpg

Banana (not quite a change just pointing it out)

It is possible to achieve a boost similar to the two man boost that allows people in banana to see back of site with a single person, This often catches a CT off guard even if the are watching the boost spot as the postioning is slightly different (see pictures)

http://imgur.com/a/Za6YI

Wrong texture

A door texture was placed on the door frame (see picture)

http://i.imgur.com/7i6sEZQ.jpg

Pit changes

I would stack the fence prop on top of it's self to limit the stairs as the only exit/entrance for pit, this should make the spot more predictable and hopefully less powerful (see picture)

http://i.imgur.com/xP9xXfv.jpg

These were my Ideas for Infernew V4 (If you're still editing the map)
Last edited by Clem Fandango; 19 Jun, 2016 @ 6:10am