Counter-Strike 2

Counter-Strike 2

de_infernew
Suggestions And Improvements
First of all i realy like the changes you made and I think its a good idea to rebalance Inferno and sorry for my bad english I'm from germany.

I'm making my suggestions here and not on reddit because i never used it and I think the workshop is a good place to submit some map relating things.

The big problems of Inferno are the retakes and the fact that its a map where you only have to smoke of the three entrance points to the bomb sites to win as ct.
Evidence:
Pic 1
If the t's planted the bomb they win mostly.


Due to that facts it's necessary to make retakes a bit easier for ct's and the bomb site takes easier for the t's. If you do both it's still balanced.

It's good that you removed some props on A to make it more clear and vissble but you added some props to bananna. Model based cover looks fancy but is still a pain for compettitive shooter especially in the source engine, you know what i mean.

The following picture shows what i mean:
Pic 1 [dev.therazzerapp.de]

Model based cover in a hot spot like this is not a good idea i think. Removing the pillars is good, but in its current state it makes a ct rush even more powerful.

The next problem is that b still only has one entrace wich makes it easy for the ct's to smoke if of until the end. B needs on more entrance.

Pic 2 [dev.therazzerapp.de]

Maybe only add one of the ways I marked. The retake path is needed because without it the ct's are an easy awp target or they have to walk all across middle to get to b.

Some other problem of your bananna:

Pic 3 [dev.therazzerapp.de]

A site now is very better but if t's got threw short they are completely exposed on spot:

Pic 4 [dev.therazzerapp.de]

The problem with second mid is the amount of cover and details:
Pic 5 [dev.therazzerapp.de]

Maybe remove one of the windows or make second mid cleaner.

The last pic is self explaining:
Pic 6 [dev.therazzerapp.de]
Last edited by τhe ЯαZZeR Δρρ ✩; 4 May, 2016 @ 5:56pm