Counter-Strike 2

Counter-Strike 2

de_infernew
rawa.ps 5 May, 2016 @ 1:12pm
Infernew Feedback
I'm not sure if my opinion matters in this case since I'm LE but just from playing roughly four matches on one of those testing servers and I just wanted to give some feedback I got from the four matches I played.

- Banana being open is great and all that, but I always felt by the time I got into Banana, the CTs were always half-way up Banana ready to just cover the entrance to Banana. (I mean not viewing it from car but rather from the sides like Tree and the Barrelstack)

- The part right underneath Balcony (slightly to the left of the Hay Bales if you're looking at it from the bomb site) could be slightly lowered so it's easier for post-plant defending Ts.

- The lack of cover on A is a serious big change and I think it would work quite well, but instead of that box in the middle, I'd think it's better if you got a pillar the size of that box right in the middle, it would be ugly looking but it would really make for some interesting plays as a T if you've got CTs coming from both angles where you've to try balance peeking and staying in cover but not have to force yourself to crouch if you want to avoid being headshot.

- The removal of one of the bits in Construction really makes Construction less of a good spot to save in and I think replacing the generator with a Sandbox that would reveal your head if you stand, but you'd be hidden in if you crouch as the generator is hard to save at (as you're trying not to leave out an arm or a leg, or even a gun sticking out from behind the generator) making it much easier for the dominant side in that case to just walk in and just shoot you.

That's the feedback I have and I've got two suggestions, one is from me and one is from another player on the server I played on (this is incase he doesn't leave feedback, so I'm gonna leave his since I thought it was a cool idea since I never thought of the fact that connecting the two could be good)

- The T spawn tunnel into T ramp could have an alternative route into second middle (not like the CSS version of Inferno, to demonstrate this idea, I've created a lovely diagram of what I mean since I'm 100% sure that how I described it was more vague than Valve's plans for the next Half Life game which can be found here: http://puu.sh/oHuEb/a3713b83de.jpg

- The guy I played with thought of the possibility of connecting Library and Graveyard, and I thought he was insane when I heard it then I thought of it a bit more, it would make the Library push into site a little less suicidal and it wouldn't be any easier or any harder for defending Ts to just look at Graveyard, I think it would play like Ivy, suicidal yet quite rewarding and of course, optional.

Anyway, hope this feedback helps you finish the map.

Last edited by rawa.ps; 5 May, 2016 @ 1:14pm