Counter-Strike 2

Counter-Strike 2

de_infernew
infeKt 8 May, 2016 @ 6:30pm
My thoughts
Hey, just making a new thread so I can write down my thoughts on various changes you've made or ways to keep that "inferno" feeling still while balancing the map without changing too much.

Mexico/mid crawl : I like how easily you can walk into it without dropping or jumping out. I feel there should still be a portion of it as a crouch space maybe a few feet towards alternate, this way people can't just RUN there whether it's a counterterrorist pushing apartments or a terrorist rotating to alternate. (opinion, just feel like it makes it TOO fast.) .

Middle: without the lamppost or plant pot, it seems rather bland. The removal of the lamppost allows more area for the terrorist to exploit with headglitch. I'll have to go back and retest this

B site:

Bomb: Area around the entire fountain should be plantable. Half the site is rough, gives counterterrorist complete vision. Gives great advantage POST plant but I'm not entirely sure about the change.

"new box" : having a wooden cover is a great idea. perhaps have it slanted or leaned on the tubs to allow for a space at the bottom of it, this would not allow players to exploit the gap because they cant crouch down far enough but it allows people entering the site to have vision of feet? Not sure if people understand what im saying here, if not i'll screenshot with my crosshair on it. No longer being able to kz on fountain to self boost on boxes is probably just an oversight.

Construction: is definitely in the right direction, expand the wall but keep the sand bag and light the way it is so people can't hide back there.

A site:

Graveyard: now there is only one place to hide, which is the corner next to the door. Perhaps include a small sign ( http://in1.ccio.co/zB/X3/r4/a35a49d5fa687dbdce4294f1ccc9105a.jpg : Example) may give another option to play with angled, or even increasing the height of the barrier OR include a fence that has better visibility?

Bomb: The site is way too open, In my opinion it needs one more pallet and a waist/stomach high box/barrel. The open space is extremely easy to clear when retaking in its current state. The piece of wood covering the apps side of the site doesn't look natural but does have a great purpose, perhaps next to the door have a small box that the board can lean on? Giving it more of a natural look with minimal angle exploitation.

Pit: Love the increase in height to the pillar, (perhaps another alternative that would do the same/similar result could be lowering pit at that area near the trash?) Corner of pit that allowed you to see boiler area should be lower so people can see into pit but not exploit seeing out unless you jump. (I hope this makes sense).



Second mid:
Apartments: The open space for dark is a great addition, I believe there should still be some obstacle in the room where the wall used to be such as a countertop or sofa to restrict mobility in some way?.


Second mid door: Not sure if you know but the door only opens one way (at least it is for me after multiple attempts to reload the server).




All in all: I love the direction it's going in, rarely do I give feedback to workshop items but I really feel you have provided a great platform for opinions the community has TO MATTER! hopefully valve takes into consideration everything you and others have done.


Thank you. If anything is not easy to understand, i'll gladly take pics of the spots and give better details.



Last edited by infeKt; 8 May, 2016 @ 6:30pm