Counter-Strike 2

Counter-Strike 2

de_infernew
Monj 9 May, 2016 @ 10:31am
Suggestions and Improvements
I understand that it isn't your job to make the map look fancy so I would like to state to any posting in this discussion anything said is based on a gameplay aspect and what would help improve gameplay not whether it looks pretty.

First off I would like to look at this from a competitive stand point to me It feels that a lot of places eg. Bombsite A and Car on banana aswell as CT - B wood panel. It could work for a week or so before this map becomes only prefires and wallbangs.

Ok starting with bombsite A. There is next to no cover on bombsite A and you can easily wallbang through the box and panel with one shot with awp. There is very little spots that the CT could hold from. Have to remember with the strength of the AK and the fact that most likely it will be a 5 v 2-3 before rotates happen so it needs to be infavour of CT's or it will be hopeless. Graveyard is easily prefired aswell as pit and there is no reason for a CT to stay on A site as they can be easily wallbanged. Because of this there is no reason to go anywhere but short onto A.

Now Bombsite B in general I think is very good however I fail to see the point in only being able to plant on half as being honest seems kind of strange as from Lore side the bomb will explode everything there anyway. I think this eliminates bomb plant strategies from happening as you can do very little with only that side of the bomb site.

I have seperated banana from the rest as I see this to be a seperate problem as once again there very little reward for a CT to push to car as it seems to be the least forgiving as the spammable coils offer no cover. Also with no way of peaking the angle taken by CT's that are on the corner behind car it is so strong as it can't be peaked at all by T unless completely out in open and is pretty difficult to wallbang.

Ok suggestions.
I think A needs the most love with some nice solid objects that can give some cover aswell as possible a change in graveyard as I think pit is done quite well with the rise of the pillar thing. Do you guys think a ladder from Pit to graveyard could work or even a ladder up to apparements from under balcony?. Also ever thought of a window from apartments again just thoughts could be awful but this is what this is thought make changes and feedback and test.

Bombsite B in general has also seen very good improvements but the older bomb plant range In my opinion allowed for more defensive strategies once planted. But banana I think is too open in the wrong direction. What about a stairway from start of banana T side and you can go through a little apartments leading down to another stairway coming behind sandbag corner. With windows looking at the side of banana. This would eliminate a single smoke blocking off the only route. Last thing a more solid object at car position would be good.

Thanks hope some of these help spark ideas. I think from version 1 a lot of progess can be made can't wait for V2