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The HK416 and HK416 IAR don't show the Stock and Expanded Magazine + Autolader Combo, just locks like the base Magazine Autoloader. The HK417 DMR is only missing the Expanded Autoloader Magazine. I remember it working in the first Weapon Pack. Cheers! :3
Are you talking about the highlight when using the Reload and ClipSize attachments together?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699864724
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699864188
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699863552
The latest update has resolved the mesh derp.
I have an issue where even though I have researched magnetic weapons, the assault rifles do not upgrade to Tier 2 (e.g. G36, G36K, Whisper 300, HK416, AK12). The heavy weapons and shotgun seem to have upgraded but not the assault/support weapons. Any ideas?
Are you using one of my pre-seeded config zips? If so which one?
Did you already trigger the squad upgrade before adding CVWPv2, did you buy the squad upgrade or schematics yet to trigger the upgrade?
If you did personal tweaks to your configs, then I'd need a copy of those configs and it would also help to have a copy of the save game so I can see what you were trying to tweak.
The new flag will let users toggle if squad upgrade schematics hide or stay after purchase. They'll be treated like build items when on.
I'm not confident enough to tinker with any files - I just download and activate via the launcher.
No worries though - I will have my dudes use M60s or other weapons for this campaign.
Have to say, this mod + the one that lets you use the initial armour customisations for Warden/Predator armour vastly improve the game - great job!
It's not a bug, that's actually what Firaxis put in their "DefaultGameData_WeaponData.ini". So wen your using Vanilla weapon stats it's pulling from that file.
If it bothers you change your weapon to Custom and increase the ammo count.