XCOM 2
CVWeaponPackv2
DrunKraken  [developer] 7 Jun, 2016 @ 11:57pm
Bugs
If you find bugs, post em here.
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Showing 1-15 of 57 comments
Gentleman 8 Jun, 2016 @ 5:31am 
yes hello. ammm.... steam bugs for me. when i go to steam into my inventory i cant click anything. it just ignores my clicks!!! i cant sell anything cuz i cant click. same with workshops... when i open a workshop and go to some sort of addon it freazes. i cant click anything. cant play a video or look at screenshots of the addon. need help.
Last edited by Gentleman; 8 Jun, 2016 @ 5:32am
Nya =^~^= 8 Jun, 2016 @ 8:28am 
Hey! Thanks for doing this. Love the Weapon Pack but got a little complaint about the Models.
The HK416 and HK416 IAR don't show the Stock and Expanded Magazine + Autolader Combo, just locks like the base Magazine Autoloader. The HK417 DMR is only missing the Expanded Autoloader Magazine. I remember it working in the first Weapon Pack. Cheers! :3
DrunKraken  [developer] 8 Jun, 2016 @ 9:38am 
Originally posted by Miau =D:
Hey! Thanks for doing this. Love the Weapon Pack but got a little complaint about the Models.
The HK416 and HK416 IAR don't show the Stock and Expanded Magazine + Autolader Combo, just locks like the base Magazine Autoloader. The HK417 DMR is only missing the Expanded Autoloader Magazine. I remember it working in the first Weapon Pack. Cheers! :3

Are you talking about the highlight when using the Reload and ClipSize attachments together?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699864724
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699864188
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699863552
Last edited by DrunKraken; 8 Jun, 2016 @ 9:54am
Nya =^~^= 8 Jun, 2016 @ 10:05am 
This should look like This
DrunKraken  [developer] 8 Jun, 2016 @ 10:10am 
Oh....Ok, I can update the config refs for those with the next Workshop push.
Nya =^~^= 8 Jun, 2016 @ 10:12am 
yay, thank you very much! =D
DrunKraken  [developer] 9 Jun, 2016 @ 2:13am 
Originally posted by Miau =D:
yay, thank you very much! =D

The latest update has resolved the mesh derp.
CaptainPerhaps 19 Jun, 2016 @ 3:44pm 
Firstly, love this mod - you're awesome.
I have an issue where even though I have researched magnetic weapons, the assault rifles do not upgrade to Tier 2 (e.g. G36, G36K, Whisper 300, HK416, AK12). The heavy weapons and shotgun seem to have upgraded but not the assault/support weapons. Any ideas?
DrunKraken  [developer] 19 Jun, 2016 @ 4:03pm 
Originally posted by CaptainPerhaps:
Firstly, love this mod - you're awesome.
I have an issue where even though I have researched magnetic weapons, the assault rifles do not upgrade to Tier 2 (e.g. G36, G36K, Whisper 300, HK416, AK12). The heavy weapons and shotgun seem to have upgraded but not the assault/support weapons. Any ideas?
So brief explaination on how Firaxis does it's upgrades. They use Schmatics/Squad Upgrades as triggers to create the new item.


Are you using one of my pre-seeded config zips? If so which one?

Did you already trigger the squad upgrade before adding CVWPv2, did you buy the squad upgrade or schematics yet to trigger the upgrade?

If you did personal tweaks to your configs, then I'd need a copy of those configs and it would also help to have a copy of the save game so I can see what you were trying to tweak.
Last edited by DrunKraken; 19 Jun, 2016 @ 5:00pm
DrunKraken  [developer] 20 Jun, 2016 @ 1:47am 
Seeing as how missing upgrade triggers is a problem depending on when or how the mod configs were adjusted for savegames, I'll be adding a new feature to resolve this.

The new flag will let users toggle if squad upgrade schematics hide or stay after purchase. They'll be treated like build items when on.
Last edited by DrunKraken; 20 Jun, 2016 @ 1:49am
CaptainPerhaps 20 Jun, 2016 @ 1:57am 
Ah I think it must be that I already upgraded magnetic rifles before applying your mod.
I'm not confident enough to tinker with any files - I just download and activate via the launcher.
No worries though - I will have my dudes use M60s or other weapons for this campaign.

Have to say, this mod + the one that lets you use the initial armour customisations for Warden/Predator armour vastly improve the game - great job!
Septic Samurai 21 Jun, 2016 @ 2:01am 
This may be a bug or an oversight, but the pistols don't have infinite ammo. Gets in the way of gameplay a bit when pressing r to reload your main weapon and reloading your 99 ammo pistol instead.
DrunKraken  [developer] 21 Jun, 2016 @ 4:34pm 
Originally posted by Vakoillija:
This may be a bug or an oversight, but the pistols don't have infinite ammo. Gets in the way of gameplay a bit when pressing r to reload your main weapon and reloading your 99 ammo pistol instead.

It's not a bug, that's actually what Firaxis put in their "DefaultGameData_WeaponData.ini". So wen your using Vanilla weapon stats it's pulling from that file.

If it bothers you change your weapon to Custom and increase the ammo count.
robojumper 23 Jun, 2016 @ 5:18am 
The T3 HK416 IAR (and possibly other weapons too) has three upgrade slots, even though it should only have two.
PapaRussia 23 Jun, 2016 @ 11:24am 
When I go to the loadout to equip all the weapons, the picture for the weapons only show up as a box with the word "img" in it, also when they go to equip it they're holding nothing.
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