Europa Universalis IV

Europa Universalis IV

The Idea Variation Extended Timeline Addon
flogi  [developer] 23 Sep, 2017 @ 6:46am
New Idea Variation Buildings
How do you want those handled? Just keep the ET buildings? Mix them together (balancing issues). What do you think.
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Showing 1-9 of 9 comments
Nigilius Angelus 23 Sep, 2017 @ 8:00am 
Lets mix it up aiming to have the best of both mods if possible
TomyThunderbolt 28 Sep, 2017 @ 2:32pm 
Yea i say mix it up too
Zemas 1 Oct, 2017 @ 7:04pm 
I think we should mix it up and see how it turns out.
Caelis123 15 Oct, 2017 @ 2:02am 
make an other add on with the idea variation buildings combined with the ET ones and leave this add on with ust the ET buildings, that way we can choose
flogi  [developer] 15 Oct, 2017 @ 5:11am 
@Caelis123: That I won't do, cause this means more work that would need maintaining with each update.
Johannes Albrecht 24 Oct, 2017 @ 10:19pm 
Some of the Idea Variation buildings are in ET, (not directly, but things like the road system building for example). The ideas are still linked to the docks and shipyards, which I like.

You could perhaps include the fortress addon buildings, and scale them accordingly for balancing purposes. That way you could, for instance, make a province more military-oriented or more defense-oriented.

Plus, it would tie in very nicely with the Fortress Idea group, as it still states it unlocks those buildings.
Last edited by Johannes Albrecht; 24 Oct, 2017 @ 10:21pm
AFLD 13 Dec, 2017 @ 4:24pm 
I would like to see the buildings partially integrated, at least the buildings from ideas (or replace building related ideas for the ET version)
sebsmith 18 Feb, 2018 @ 5:09pm 
While I generally like the idea of mixing them, more importantly is making sure that any event which auto-creates a building no longer included is disabled.
charwo 26 Feb, 2018 @ 12:51am 
I have to say I think Roads should be availible from the beginning of the game, cause the Romans sure as ♥♥♥♥ weren't building roads when the tech comes along in the 350s or so. They were building them long before that.

I'm not sure if it's possible, but I'm wondering if buildings could become unavailbe? For instance, maybe you could make a SUPER expesive university like building called an Academy that's only availbible to build in Antiquity that gives half the bonus to development a universtiy does. THis way you only want to build them in well developed provinces because they are like three times more expensive than universities.

In that vien, universities should become availible much sooner, in the 12th or 13th century.

As a side note, my game won't let me upgrade buildings from the menu if the cost for the new building is exactly the same as the old one. I'd suggest adding a ten ducat surcharge to upgrade, simply so it can be done without having to upgrade amnulally and find all the provinces.

I wish there was a building you could build with the Health bar called Sewer System, simulating the Sanitation Revoluion. While this took off in the 19th century, the Romans shoed that sanitation engineering could have been pursued at virtually any time in the last 2000 years if only people had wanted it.
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