Garry's Mod

Garry's Mod

nZombies - A Nazi Zombies Gamemode [Content Pack]
belbonassa 25. sep. 2019 kl. 5:36
How to make advanced Flags?
1- How to make a spawner start working if the players buy X door OR Y door?
I've made a map which has a small drop to a area. Once you get down there, there's no way going back.

I want to know how to make the spawn work if you open the small drop door OR the door that leads to the small drop.

2- How to DISABLE a spawner mid-game? I wanted to make a travel-like map, in which after you leave certain area, if you die, you won't spawn there, but on the new area instead. How can i disable the player spawners (And enable new) after buying certain door?
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Zet0r  [udvikler] 29. okt. 2019 kl. 11:07 
1) In nZ you can't do this. The workaround is to have two spawnpoints, one for each door. However in the new nZU you can assign multiple doors to a spawnpoint to do this.

2) You can't disable spawnpoints without a map script. nZU will probably have a feature that allows zombies to know whether they can navigate to you from what spawnpoints, which can effectively remove the entire need for room systems.
belbonassa 29. okt. 2019 kl. 12:56 
Thanks man, maybe in the future we will be able to make more complex maps.
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