Garry's Mod

Garry's Mod

nZombies - A Nazi Zombies Gamemode [Content Pack]
 This topic has been pinned, so it's probably important
Zet0r  [developer] 9 Jun, 2016 @ 7:37am
FAQ - Read before asking!
Sooooo many people just don't read it. I'm now moving it here so it's right above the comment section for the sole purpose of people seeing it rather than scrolling past it.

F.A.Q

How do I play the gamemode now?
Download the zip from https://github.com/Zet0rz/nzombies/tree/master-workshop and place the folder inside into /garrysmod/garrysmod/addons. You have installed it correctly if this path is valid:
garrysmod/garrysmod/addons/nzombies-master-workshop/gamemodes/nzombies/nzombies.txt
(The "nzombies-master-workshop" can really be named anything)
If you can't find the garrysmod folder, right-click Garry's Mod in your Steam Library, Properties -> Local Files -> Browse Local Files. It'll open the folder and you can navigate from there.

How do I update the gamemode?
When you download a new version from Github, you cannot just drag it into addons and overwrite files. You need to delete the old gamemode folder first before dragging the new version in. This is because some updates may delete files that aren't used anymore, but if you keep the old version you also keep those old files (they aren't overwritten since they aren't in the new version at all). This will cause you to get errors from that file which breaks the game.

How do I use Creative Mode?
There's full guides (still being written) on the github's wiki page. Use the sidebar to navigate.
https://github.com/Zet0rz/nzombies/wiki

How do I delete/rename configs?
All configs are saved in your game's data folder in the "nz" subfolder.
garrysmod/garrysmod/data/nz/
They are all called nz_[map];[name].txt and here you can rename and/or delete any config.

When I play, the Menu Bar stays there and I can't control! D:
Press F1 to toggle the menu. If it doesn't work, you have an addon that blocks it. In this case use the console command "nz_settings", which also toggles the menu.

I'm getting errors/bugs! D:
Open up an issue at https://github.com/Zet0rz/nzombies/issues and we can discuss it there. Make sure it hasn't already been reported and that you aren't on an outdated version (this gets updated very often!)

When will the gamemode itself be on the Workshop?
When we feel it is ready for the general public. You can track our progress on all Issues marked for the Workshop Release milestone: https://github.com/Zet0rz/nzombies/milestones/Workshop%20Release

You can also track the current progress of the upcoming update(s) here:
https://github.com/Zet0rz/nzombies/projects

I want to stay up to date. Can I get a changelog so I can see what's been added since I installed?
You can right here: https://github.com/Zet0rz/nzombies/commits/master-workshop
Just click the [...] buttons to see the change log of each commit.

I want to play with friends! Do they need the gamemode too?
They used to, but now with the content pack, all they need is that.

Chatcommands don't work!
Use console command "nz_chatcommand" followed by the chatcommand you want to use. Chatcommands themselves won't work if you have another chatcommand module that blocks the chat hooks.

I can't buy stuff/Stuff isn't working/Bugs without errors
It is likely a conflicting addon that prevents the hooks our gamemode relies on. Use this page to help you find which addon it is and disable that addon.
https://github.com/Zet0rz/nzombies/wiki/Finding-Conflicts-&-Known-Incompatibilities

If you find a conflicting addon, be sure to let us know! We might be able to fix the conflict, allowing you to use both addons together!

How do I throw grenades?
Grenades and other special weapons are used with the keys defined in the console commands nz_key_*. Look through those and change them as you want. They are based off of the numbers in this list:
http://wiki.garrysmod.com/page/Enums/KEY

I'm in Creative and I can't see any spawnpoints or invisible things!
You might have Creative Preview on. Having this on stops the rendering of all things that would be invisible in Survival Mode. You can toggle it with nz_creative_preview or with the checkbox in the Invisible Wall Tool.

I'm in Creative and my spawnlist is completely empty!
This should never happen, but for some it does anyway. Go to your game installation and navigate to /garrysmod/data/nz/spawnlist.txt and delete that file, then launch the game again. If it still doesn't work, edit the file and copy-paste everything from /garrysmod/addons/nzombies-master-workshop/lua/defaultspawnlist.lua into the spawnlist.txt file in your /data/nz/ folder.

What is that block of code with description, creator and so on?
Take a look at this in-game screenshot:
http://i.imgur.com/swwXdOX.png

How do I share/upload a config to the workshop?
Check the guide with pictures here:
https://github.com/Zet0rz/nzombies/wiki/Uploading-a-Config-to-the-Workshop
Last edited by Zet0r; 14 May, 2017 @ 9:12am
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Showing 1-15 of 1,141 comments
Zet0r  [developer] 9 Jun, 2016 @ 7:38am 
Any other questions, ask in the comments or here, or add me and I'll help. But please read this first.
Last edited by Zet0r; 9 Jun, 2016 @ 7:41am
Zebo 9 Jun, 2016 @ 9:53am 
Valve should seriously make an option that only enables commenting after you read certain posts!
Randy 9 Jun, 2016 @ 10:04pm 
when I start it up and I spawn in but the ready up menu is still there and I cannot look around what do I do?
Zet0r  [developer] 10 Jun, 2016 @ 3:29am 
Originally posted by Teh Epick Guy:
when I start it up and I spawn in but the ready up menu is still there and I cannot look around what do I do?
You read the FAQ one more time.
Beorge Gush 11 Jun, 2016 @ 8:48am 
Im trying to upload a config I dont know if im doing this right so can you help me Zet0r. So I make a file in the addons folder and call it what ever, ok.... then inside that folder i make a another folder called lua, then make a .txt notepad thing called addon.txt then I go into the lua file and make a folder called nz, then inside that I copy and paste my config text file from garrysmod/data/nz to garrysmod/addons/Nzombies One Room Challenge (thats the name of my config) then after that I rename the config from .txt to .lua.... Now the reason I have said this is cause I wanted to ask 2 questions, 1. so far i am doing this the right way, right? 2. At the end of each file instead of seeing One Room Challenge.txt I just see One Room Challenge, Or at the end of run game.exe (this is just an example) I see run game... how do I fix this? But anyways I tryed renaming the config to .lua but it didnt do anything.
Last edited by Beorge Gush; 11 Jun, 2016 @ 8:48am
Zet0r  [developer] 11 Jun, 2016 @ 9:00am 
Originally posted by Hex:
...
Just follow the guide here: https://github.com/Zet0rz/nzombies/wiki/Uploading-a-Config-to-the-Workshop
It has pictures and everything. Updated FAQ to add this at the bottom. If you are not seeing file extensions, that's a thing you have to toggle on or off in Windows. Google it or click the link that is also on our uploading guide (right below the renaming part).
Beorge Gush 11 Jun, 2016 @ 12:45pm 
Originally posted by Zet0r:
Originally posted by Hex:
...
Just follow the guide here: https://github.com/Zet0rz/nzombies/wiki/Uploading-a-Config-to-the-Workshop
It has pictures and everything. Updated FAQ to add this at the bottom. If you are not seeing file extensions, that's a thing you have to toggle on or off in Windows. Google it or click the link that is also on our uploading guide (right below the renaming part).
k thx.
Sonny 12 Jun, 2016 @ 7:33am 
how do I switch weapons?
Zet0r  [developer] 12 Jun, 2016 @ 7:54am 
Originally posted by EX Sonnydog830 ☭:
how do I switch weapons?
Scroll wheel or buttons 1-3. Q will toggle back to the previously used weapon. If this doesn't work, check for incompatibilities. Some are known to disable weapon switching:
https://github.com/Zet0rz/nzombies/wiki/Finding-Conflicts-&-Known-Incompatibilities
Mr.Sir 12 Jun, 2016 @ 12:29pm 
Is there a way to rebind the melee attack? Btw great work on the gamemode. Keep it up!
Zet0r  [developer] 12 Jun, 2016 @ 1:51pm 
Originally posted by (WAR!)Mr.Sir:
Is there a way to rebind the melee attack? Btw great work on the gamemode. Keep it up!
Melee is bound to noclip. You can only change it by changing noclip. It might eventually change when we rewrite the special weapons system, but I doubt it will be bindable at all there.
Mr.Sir 12 Jun, 2016 @ 4:41pm 
Originally posted by Zet0r:
Originally posted by (WAR!)Mr.Sir:
Is there a way to rebind the melee attack? Btw great work on the gamemode. Keep it up!
Melee is bound to noclip. You can only change it by changing noclip. It might eventually change when we rewrite the special weapons system, but I doubt it will be bindable at all there.
Thank you for the help
Olly 15 Jun, 2016 @ 10:27pm 
when do you think you will release a full version on the workshop?
Fluffkit 19 Jun, 2016 @ 9:39am 
Release it on the workshop, it will be easier to play it
Beorge Gush 19 Jun, 2016 @ 10:26am 
Originally posted by N-G NF|Epec, As Always|:
Release it on the workshop, it will be easier to play it
He will when he is done with the gamemode.
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