RUNNING WITH RIFLES

RUNNING WITH RIFLES

Running with the Dead
Daddyfatflab  [developer] 11 May, 2016 @ 11:42am
Balance and Suggestions
Have anything you want to say or think could improve the experience of this mod? Leave a comment here!

Please note this mod was made for moorland trenches! And any other maps will have to be seperately balanced down the road. Thank you for your time!
Last edited by Daddyfatflab; 11 May, 2016 @ 3:07pm
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Showing 1-15 of 178 comments
Hentai Emergency 11 May, 2016 @ 1:06pm 
I am proud to be the first one :3 You should debuff military hammer - its so op, i can do nothing but drivin around wiping HORDES of zombies and surv. and bandits. Also, the zobmies are too strong and capture whole map in ~50 mins
Twenty-One Echoes 11 May, 2016 @ 1:42pm 
Nerf the zombies. They're so ridiculously OP. If you can't turn it off entirely, at least make it so only zombies of a certain rank can run. After 12 matches I haven't lasted more than 30 minutes against them.
Soviet 11 May, 2016 @ 2:52pm 
Please nerf the survivor crossbow it is extreamly annoying when im playing as the military and i suddenly get shot from a person i didn't even see. Please do not nerf the zombies i really enjoy the difficulty.
Hmm I find all factions alright so far but the zombies do take over the map really fast. I couldn't hold them off and when I tryed to take one of their base, they just swarm me and if I take any Allies with me then they would just be killed (they keep running into them and doesn't help the zombies are fast). I think you should make most zombies slow as I think that's how their taking over so quickly, I don't mind having a few fast ones but damn having them be right behind my character and not out running them is annoying (I do love this mod but the zombies are a bit OP).
jrschoolname 11 May, 2016 @ 4:00pm 
Everyone here's saying to nerf the zombies, but please don't nerf them too much! The most fun I've had in this game is just hanging onto the capture point, while hordes and hordes of zombies come along. Keep that, nerf the OP as ♥♥♥♥ superzombies.
JackMayol  [developer] 11 May, 2016 @ 4:54pm 
We made the zombies as strong on purpose. We tested veeery long and I'd want to keep them as it. With a bit of experience playing that mod you will find those easier.
I agree that the humvee is too strong, I nerfed it already a lot though. Might reduce the rate of fire even more.
From the 30 mins I tested today being military as last faction, we could actually hold the line quite "easily" vs the infected, we might nerf the military armor.
Please make balancing suggestion after playing at least 1-2h to have some feeling for it.
Soviet 11 May, 2016 @ 5:48pm 
Yess thank you for not nerfing the zombies

And i have had the mod for along time already i downloaded it from RWR website
Reaper1oo 11 May, 2016 @ 9:23pm 
Been playing the mod for ~4hrs now. I must not be anywhere near as good as the devs or some other posters, because while I can hold the line - that's about all I can manage. When I do take an infected base, it seems impossible to keep it as all the resources for such go somewhere else as command decides to overextend.
I would like the option to have the standard sliders, particularly if adjustability was minor.:BeltedRounds:
Daddyfatflab  [developer] 11 May, 2016 @ 9:36pm 
Originally posted by Reaper1oo:
Balancing is in progress! Thanks for your feedback! There is an idea to make the zombie ai slightly less offensive and attack less. Which would allow them to keep their power, but not wipe everyone out :p
I would like to see reinforcement packages added in, like raider convoys for the bandits, relief teams for survivors, or just straight-up rangers for the military, plus I'm starting to miss some of the heavier vehicles, the vulcan would work perfectly against a zombie horde y'know.
Kirathel 12 May, 2016 @ 3:35am 
Are you guys going to set up a multi-player version of this mod? With people other than Surviviors playable? Also, maybe reducing the zombies a tad bit would be a good idea, or adding an option to do so.

Also, is there any possibility in the future we could play as zombies? :P

Either way, great mod and great work!
JackMayol  [developer] 12 May, 2016 @ 4:02am 
heavy vehicles are a problem right now as the zombies only use melee combat, which can't hurt vehicles. They could drag the soldiers out when close to the slot but that's it.
The mod is PvPvE which means FFA. You should be able to choose between the 3 human factions.
Playing it as zombie would be possible but it needs some balancing effort. Give it some time :)
Well the humvees and technicals aren't hurt by their claws either, still a pain when you're dragged out of your vehicle. but what would you say about radio call-ins? Will they be implemented at some point in time?
Mus Cogitabat 12 May, 2016 @ 5:07am 
I feel that radios would work quite well. It dosen't have to be that it gives you super OP stuff, maybe make as to where you could call in a technical or a pickup. Also the survivors seem to lack a humvee like vehicle, i might not have seen one but it dosen't seem like they have one
HoltsAckst 12 May, 2016 @ 7:22am 
Wanted to try out this mod Coop, but failed miserably as the one who joins cannot choose his faction. Any help?
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