Majesty Gold HD

Majesty Gold HD

Majestic Majesty 0.19
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amantalado  [developer] 8 Jan, 2017 @ 7:45pm
Progress Version 0.12
Implemented a lot of the damage and resistance types that were leftover from 0.10 so they actually come into play in-game.

0.12 Changelog

Building Changes

Blacksmith:
-Level 2 and higher Blacksmiths no longer grant bonus starting HP. They now grant +1 Physical Armor to all newly constructed and upgraded buildings.

General Changes
-Description information updated to provide resistance and attack information on all affected objects.

Armor Types:
-Phyiscal and Magical armor will be introduced to replace the old Armor system to reduce damage by percentage rather than a flat amount.
-Physical and Magical armor perform the final reduction for all appropriate damage types in the damage system.
-Physical damage types include Piercing, Slashing, and Crushing. Magical damage types include all others.
-Armor calculation for both Physical and Magical armor is done via the following formula: ((0.06 * armor) / (1 + 0.06 * armor))
-Armor will also increase damage by the same amount if it goes into negative values.
*Example: 1 Physical Armor reduces the final damage from Slashing/Crushing/Piercing damage by 5.7%. 5 Armor by 23.1%, 10 Armor by 37.5%
*Example: -1 Physical Armor increases the final damage from Slashing/Crushing/Piercing damage by 5.7%. 5 Armor by 23.1%, 10 Armor by 37.5%

Damage Types: Spells
-All spells that deal damage now have a damage type assosciated with them and deal variable damage rather than set damage.
-The damage type 'Magic' changed name to Arcane.

Acid Bolt
-Damage type set to Poison.
-Damage changed from 25 to 23 - 26.

Electric Fury
-Damage type set to Electric.
-Damage changed from 20 to 16 - 22.

Insect Swarm
-Damage type set to Piercing.
-Damage changed from 10 to 9 - 11.

Life Leach
-Damage type set to Necrotic.
-Damage changed from 15 to 13 - 15.

Exploding Aura
-Damage type set to Fire.
-Damage to primary target changed from 35 to 33 - 36.
-Damage to secondary targets changed from 15 to 14 - 16.

Inferno
-Damage type set to Fire.
-Damage changed from 40 to 38 - 42.

Radiant Energy
-Damage type set to Fire.
-Damage changed from 25 to 22 - 25.

Vortex
-Damage type set to Chaotic.
-Damage changed from 20 to 19 - 20.

Power Shock
-Damage type set to Electric.
-Damage changed from 20 to 18 - 21.

Drain Life
-Damage type set to Necrotic.
-Damage changed from 15 to 13 - 16.

Sun Scorch
-Damage type set to Fire.
-Damage changed from (15 + Level) to (14 + Level) - (16 + Level).

Energy Blast
-Damage type set to Arcane.
-Damage changed from 10 to 9 - 10.

Consume Life
-Damage type set to Necrotic.
-Damage changed from 6 to 5 - 7.

Henchmen Changes
-Most Henchmen now deal a damage type with a minimum and a maximum damage and have Resistances.
-Peasants, Tax Collectors, and Caravans have 0% Resistance.

City Guard
-Damage type set to Slashing.
-Damage changed from 1 - 12 to 5 - 6.
-Resistances: 5% Piercing
-3 Physical Armor

Veteran City Guard
-Damage type set to Slashing.
-Damage changed from 1 - 13 to 5 - 7.
-Resistances: 5% Slashing, 10% Piercing
-4 Physical Armor

Court Mage
-Resistances: 15% Poison, 30% Arcane, 15% Necrotic
-3 Magical Armor

Mercenary Arbalest
-Damage type set to Piercing
-Damage changed from 1 - 22 to 8 - 12.
-Resistances: None
-1 Physical Armor

Palace Guard
-Damage type set to Slashing.
-Damage changed from 1 - 13 to 5 - 7.
-Resistances: 5% Slashing, 10% Piercing
-5 Physical Armor

Royal Archer
-Damage type set to Piercing
-Damage changed from 1 - 13 to 5 - 7.
-Resistances: None
-2 Physical Armor

Squire
-Damage type set to Slashing.
-Damage changed from 1 - 16 to 7 - 8.
-Resistances: 15% Slashing, 20% Piercing
-8 Physical Armor

Hero Changes
-Vitality now grants +1 HP to heroes per point on top of their HP bonus per level.
-All Heroes now have their base HP start at 2.
-Maximum mana now increases each level by 1 per 6 points of Intelligence.
-Newly trained heroes now start with Maximum Mana.

Monster Changes
-Most non-expansion monsters now deal a damage type with a minimum and a maximum damage.

Non-Expansion Monsters
Daemonwood
-Damage type set to Crushing.
-Damage changed from 1 - 29 to 12 - 15.
-Resistances: -25% Fire, 20% Chaotic, 30% Crushing, 20% Slashing, 30% Piercing
-4 Physical Armor

Dragon
-Resistances: 90% Fire, 60% Arcane, 30% Crushing, 25% Slashing, 25% Piercing
-6 Physical Armor
-4 Magical Armor

Dryad
-Damage type set to Crushing.
-Damage changed from 1 - 11 to 4 - 6.
-Resistances: 10% Poison, 25% Arcane, -20% Necrotic
-2 Magical Armor

Evil Oculus
-Resistances: 20% Fire, 40% Electric, 50% Arcane
-2 Physical Armor
-6 Magical Armor

Flowering Strangleweed
-Damage type set to Poison.
-Damage changed from 1 - 10 to 4 - 5.
-Resistances: -10% Fire, -33% Cold, 65% Poison, -33% Slashing

Giant Rat
-Damage type set to Piercing & Poison.
-Damage changed from 1 - 7 to 1 - 2 Piercing Damage and 1 - 1 Poison Damage.
-Resistances: 20% Poison

Giant Spider
-Damage type set to Piercing & Poison.
-Damage changed from 1 - 16 to 1 - 3 Piercing Damage and 3 - 4 Poison Damage.
-Resistances: 50% Poison, -30% Crushing, -20% Piercing

Goblin Archer
-Damage type set to Piercing.
-Damage changed from 1 - 7 to 3 - 4.
-Resistances: None

Goblin Champion
-Damage type set to Slashing & Crushing.
-Damage changed from 1 - 9 to 2 - 3 Crushing Damage and 1 - 4 Slashing Damage.
-Resistances: 10% Crushing, 15% Slashing, 15% Piercing
-2 Physical Armor

Goblin Fighter
-Damage type set to Slashing.
-Damage changed from 1 - 7 to 3 - 4.
-Resistances: None
-1 Physical Armor

Goblin Priest
-Damage type set to Crushing.
-Damage changed from 1 - 5 to 2 - 3.
-Resistances: None
-1 Magical Armor

Harpy
-Damage type set to Piercing.
-Damage changed from 1 - 18 to 6 - 9.
-Resistances: 10% Cold, 5% Electric
-1 Physical Armor

Hellbear
-Damage type set to Crushing.
-Damage changed from 1 - 16 to 7 - 8.
-Resistances: 30% Cold, 10% Crushing, 20% Slashing
-2 Physical Armor

Medusa
-Damage type set to Piercing & Poison.
-Damage changed from 1 - 13 to 3 - 5 Piercing Damage and 1 - 2 Poison Damage.
-Resistances: 25% Poison, 35% Arcane
-1 Physical Armor

Minotaur
-Damage type set to Slashing.
-Damage changed from 1 - 19 to 7 - 10.
-Resistances: 15% Cold, 20% Crushing, 15% Slashing
-2 Physical Armor

Ratman
-Damage type set to Slashing.
-Damage changed from 1 - 11 to 4 - 5.
-Resistances: 25% Poison, 5% Crushing, 5% Slashing
-1 Physical Armor

Roc
-Damage type set to Piercing.
-Damage changed from 1 - 7 to 2 - 4.
-Resistances: 5% Cold, 10% Electric

Rock Golem
-Damage type set to Crushing.
-Damage changed from 1 - 55 to 24 - 27.
-Resistances: 33% Fire, 25% Electric, 10% Crushing, 30% Slashing, 55% Piercing
-10 Physical Armor

Rust Spitter
-Damage type set to Necrotic.
-Damage changed from 1 - 9 to 3 - 5.
-Resistances: 30% Poison, 10% Arcane

Skeleton
-Damage type set to Crushing.
-Damage changed from 1 - 13 to 6 - 7.
-Resistances: 35% Poison, -50% Divine, 40% Necrotic, 75% Piercing

Troll
-Damage type set to Crushing.
-Damage changed from 1 - 21 to 9 - 11.
-Resistances: -10% Fire, -30% Cold, 45% Poison, 40% Chaotic, 20% Crushing, 20% Slashing, 20% Piercing
-3 Physical Armor

Varg
-Damage type set to Slashing.
-Damage changed from 1 - 15 to 6 - 8.
-Resistances: 30% Cold, 5% Slashing

Vampire
-Resistances: -50% Fire, 35% Cold, -25% Divine, 40% Necrotic
-1 Physical Armor
-3 Magical Armor

Werewolf
-Damage type set to Slashing.
-Damage changed from 1 - 17 to 7 - 9.
-Resistances: 15% Cold, 25% Crushing, 20% Slashing
-1 Physical Armor
-1 Magical Armor

Zombie
-Damage type set to Crushing.
-Damage changed from 1 - 13 to 5 - 7.
-Resistances: -50% Divine, 30% Necrotic
-1 Physical Armor

Majestic Majesty Monsters

Blood Mage
-Resistances: 15% Arcane, -30% Divine, 50% Necrotic
-5 Magical Armor

Crimson Archer
-Damage type set to Piercing & Necrotic
-Damage changed from 1 - 16 to 7 - 8 Piercing damage and 1 - 1 Necrotic damage.
-Resistances: -30% Divine, 20% Necrotic
-3 Physical Armor

Elder Orbs
-Resistances: 30% Fire, 45% Electric, 66% Arcane, 15% Chaotic
-9 Magical Armor

Gore Guard
-Damage type set to Slashing & Necrotic
-Damage changed from 1 - 15 to 6 - 8 Slashing damage and 1 - 1 Necrotic damage.
-Resistances: -30% Divine, 20% Necrotic, 10% Slashing, 20% Piercing
-4 Physical Armor

Maniacal Arbalest
-Damage type set to Piercing & Necrotic
-Damage changed from 1 - 25 to 11 - 14 Piercing damage and 1 - 1 Necrotic damage.
-Resistances: -30% Divine, 20% Necrotic
-2 Physical Armor

Minotaur Lord
-Damage type set to Slashing.
-Damage changed from 1 - 30 to 12 - 16.
-Resistances: 10% Fire, 25% Cold, 30% Crushing, 25% Slashing, 10% Piercing
-7 Physical Armor

Sanguine Peasant
-Resistances: -30% Divine, 20% Necrotic

Scarlet Squire
-Damage type set to Slashing & Necrotic
-Damage changed from 1 - 18 to 8 - 9 Slashing damage and 1 - 1 Necrotic damage.
-Resistances: -30% Divine, 20% Necrotic, 5% Crushing, 25% Slashing, 40% Piercing
-9 Physical Armor

Spirit Troll
-Damage type set to Crushing.
-Damage changed from 1 - 16 to 7 - 8.
-Resistances: 50% Poison, -66% Arcane, 75% Chaotic, 50% Crushing, 50% Slashing, 50% Piercing
-2 Physical Armor
-1 Magical Armor

I've included a screenshot to reflect how the changes look in-game here.
Last edited by amantalado; 8 Jan, 2017 @ 9:42pm
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Showing 1-8 of 8 comments
Iximi 15 Jan, 2017 @ 3:43am 
Cool! Thanks for working on this, was this implimented in the recent update?
Iximi 15 Jan, 2017 @ 3:47am 
Oh nvm, just saw what it was in the changelog. Looking forward!
Last edited by Iximi; 15 Jan, 2017 @ 5:32am
amantalado  [developer] 15 Jan, 2017 @ 7:24am 
Originally posted by Iximi:
Oh nvm, just saw what it was in the changelog. Looking forward!

Expect public versions to occur at every 10th version number. Once it reaches 0.20, it'll be made public.
Iximi 15 Jan, 2017 @ 8:10am 
Originally posted by amantalado:
Originally posted by Iximi:
Oh nvm, just saw what it was in the changelog. Looking forward!

Expect public versions to occur at every 10th version number. Once it reaches 0.20, it'll be made public.
Oh, I see... guess I'm in for a bit of a wait haha. Well these things take time, good luck!
Last edited by Iximi; 15 Jan, 2017 @ 8:11am
Sweet man! Love that people are still keeping this game alive. I absolutely love the majesty series. Don't care much for the massive crashes in the monster kingdom (hope they fix that SOMEDAY too). Keep up the good work, bud.
CitiSYN HellKaiden 28 Feb, 2017 @ 11:54am 
THE DEV gave up??
amantalado  [developer] 28 Feb, 2017 @ 12:11pm 
Originally posted by ☠ Raijin Burn Season ☠:
THE DEV gave up??

No, it's just that the next version is one that's taking a massive amount of code to get going. I'm basically introducing an equipment system in the next update that revamps the way heroes and their weapons/armor interact with each other. It also lays the groundwork for getting in more Blacksmith upgrades available to research other types of equipment such as Helms, Armor, Gloves, Shields, etc. down the line as well as expanding enchantment options for current equipment beyond just giving more armor or damage, like increased Life Regeneration or Longer Attack Range.

I should have another progress report for all of that by the weekend.
sounds awesome. i had no idea such a huge amount of work was involved.
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Showing 1-8 of 8 comments
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