Majesty Gold HD

Majesty Gold HD

Majestic Majesty 0.19
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amantalado  [developer] 3 Aug, 2018 @ 4:26am
Progress Version 0.16
This one was a bit tough to find a reasonable place to stop and put out an update for since there are quite a few things that can be done now with Research options that the update brings.

0.16 Changelog

Building Changes
-Applicable buildings now have an Options attachment. The attachment is an overall holder for the functions of the structure, containing Research and Service categories for the player to look through.
-Marketplaces and Trading Post Healing Potion Research moved to their Research attachment, with the option in the original structure already having been completed.
-Libraries automatically have Fire Blast and Meteor Storm researched since Wizards no longer learn spells from the Library.
*Useful for organizing and creating artificial Tabs for a structure. The alternative was having everything in one massive tab, or scattered amongst multiple different attachments present on the physical surface of the structure.

Hero Changes
Decision Tree Changes
-An additional Task Category has been added to hero decision trees. The Support category covers tasks such as Building structures, Healing allies, and planting Herbs/Fungi on the map.
-Support tasks are in the same priority category as Explore, Combat, and Prepare.
-The Purchasing Equipment task has been decoupled into its individual components to allow heroes greater flexibility in utilizing Services.
-The individual components of Purchasing Equipment have been separated into their own tasks for visiting the Blacksmith, Marketplace, Wizards Guild and Rogues Guild.
-Heroes will not always immediately leave the shop upon purchasing an item, and will instead determine if the shop has anything further to offer if the hero has gold remaining after a purchase.

Monster Changes
-Sanguine Pits and their corresponding spawns have been removed from the mod.
*Auto-generated in general will be getting an overhaul post 0.20 and the Sanguine will be included in that overhaul.

System Changes

Research System Implemented
-Structures now have additional Research options available in an attachment to the building. Researches can display their status as Available, Unavailable, Researching, Qued and Complete.
-Researches can be ordered by selecting the Research and using the Dismiss button in the User Interface.
-Research gold cost is displayed in their Gold Amount. Research Duration and Elapsed Research time is reflected in their HP alongside floating text displaying the Research name and completion % near the structure the research is taking place at if research has been tasked.
-Researches can be Qued to allow the structure to proceed to the next research after finishing it's current one.
-Dismissing a Research in progress cancels it and the player will obtain a refund on gold spent and starts on the next if there is are any researches Qued.
-Dismissing a Qued research refunds gold and removes it from the Que.
-Dismissing Complete and Unavailable Researches does nothing.
-Research options are accessible from the Palace Roster to simplify looking for incomplete Researches.
-When a Research finishes, the corresponding Advisor Voice plays and a chat message containing the Structure and Research being complete is displayed to mimic the game responding to players normally finishing Research.
-If the structure holding a Research in progress is destroyed, the Research ends and the player receives no refund on gold.

An example of how Researches look in genereal can be found here.

The Researches available for structures are as follows:
Marketplace
Research Mana Potions

Trading Post
Research Mana Potions
Research Sleeping Quarters: Heroes can rest at this location

Guilds & Temples
Research Expanded Living Qaurters Level 1: Max Members +1
Research Expanded Living Qaurters Level 2: Max Members +1

Guardhouse
Research Recruitment Quarters: Guards now spawn from here instead of the Palace and Guard recruitment time is reduced by 30%
Research Barracks: Increases Guardhouse HP by 150 and additional Guards can be recruited at this guardhouse, up to a maximum of 5
Research Recruit Additional Guard: Recruits an additional Guard to this Guardhouse

Service System Implemented
-Structures display Services that are available for visitng Heroes to utilize, such as Mana and Health Potions at a Marketplace.
-Services typically include items available for purchase, or upgrades available for heroes to buy.
-Services can be selected to see Gold cost assosciated with the Service as it relates to the amount a Hero must spend in order to obtain the Service. Service Duration time is reflected in the Max HP of the service, with current HP representing additional time for each additional purchase.
*For Mana/Healing Potions, if a hero buys them, they will have to spend 10 seconds, plus an additional second for every additional potion being bought. The duration values are reflected in Current HP and Max HP of the service.
-A description of what the Service specifically offers is provided in the Service's Description.
-This system allows a hero to be able to dynamically examine shop wares and determine purchases in a more streamlined manner.
-By default, all Services come with their status as In-Stock.
-Dismissing Services currently does nothing. May allow the function to be used to ban/unban certain services from being purchased by heroes.


I won't be working on anything new or groundbreaking for the next update, since I will focus more on optimizing older systems to work better rather than introducing newer systems.
Last edited by amantalado; 4 Aug, 2018 @ 12:18pm
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Showing 1-3 of 3 comments
DramaLama 12 Aug, 2018 @ 4:08pm 
Cant wait for this update! :)
Lord Hand 18 Aug, 2018 @ 3:34am 
Any word on the Lair delving idea? Simply didn't make this update or is this one of those things that ends up reaching the limitations of the engine?
amantalado  [developer] 18 Aug, 2018 @ 4:35am 
Lair Delving is something that's being built upon what's being done so far. The work made to implement more Research options can be repurposed to fill in for other areas, one of which is to flesh out how Lair Delving will ultimately look, with the player able to view a lair through a similar interface and scroll through sections of the structure, such as Rooms, Corridors, and Floors as well as any occupants in the lair and the location of the occupants. There is no engine limitation on that, but to make it look like more than just heroes simply entering and exiting a lair, there needs to be some amount of groundwork first.

The start of something like that is something I want to try to focus on post 0.20.
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