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Thanks for your work!
That said, I'm very much lookin foreward to seeing what else you have in store for us. I can already imagine how one could build off of this loot system to create something not-unlike the old Stronghold/Dwarf Fortress economy; Warrior kills bear, sells pelt at market; Ranger buys X Bear Pelts and crafts Bear Hide Armor, then either uses it himself or sells it for proft. It wouldn't be too hard to come up with similar transaction chains for various combinations of loot and classes/henchmen.
...Except Goblin Ears.
Goblin Ears, Rat Tails, and Rotting Flesh could all be considered as strictly loot items rather than serving a potential alternate function like the other listed items. You can think of them like a proof of service for heroes to sell to show that they are performing a deed for the good of the land. I don't know of any kind of lore that has any particular piece of a Goblin that could have a use for something other than simply being proof that you killed one (collecting an Ear or Finger) so this is what I went with.
In that case they would logically function more like bounties, being traded in for an amount of gold set by the crown (meaning player) and immune to market fluctuations, because the item has no real value other than what the King says it is.
Also, I assumed that anything dropping off of the Undead would possess residual Necromantic energies, and thus have religious/magical value to the Priestesses of Krypta. Otherwise, it invites Rouges to take their grave robbing to an even more unsavory level ("It was shambling right at me! I had to use this shovle and those piles of dirt to defend myself!").
I agree that they do serve more like bounties for those creatures than they do for actual marketplace wares, I may change them to be able to be cashed in elsewhere down the line, but for now I'd like to keep all the loot being sold contained to one building to see if there are any problems inherent to it first.