Majesty Gold HD

Majesty Gold HD

Majestic Majesty 0.19
This topic has been locked
amantalado  [developer] 12 Jun, 2016 @ 1:08am
Progress Version 0.06
I've managed to successfully complete my experimentation with the Hero Decision Trees, and can now safely modify, rearrange, and create new Hero Decisions without breaking mod compatibility between Majesty Original or Expansion Quests. I've also gone in and done a mass exodus of all the game's Hero Intents and color coded them according to category. Last but not least, the Shrine auto-structure has been implemented.

0.06 Changelog

Hero Changes

Intentions
-All Hero Intentions have been overhauled and color-coded to allow efficient filtering of Hero Behavior in the Palace's Roster list.
-Hero Intention colors have been separated into the following categories: Idle, Exploration, Kingdom Services, Combat, Disabled, Support, Control, Resource Collection, Resource Seeding, Item/Treasure Collection, Flee, Reward Flags, Vices, Purchases, Fulfillment, Scholarly, and Resuscitation.
-Heroes learning spells from the Library now reflect exactly what spell they are learning in their Intentions. Generic Spells and Class spells are color-coded accordingly in the hero's Intention.
-Priestesses now prioritize learning new Priestess spells when they are available at the Library.

New Hidden Characteristic: Prestige
-Determines a hero's chances of visiting an Estate and receiving an audience with a noble.
-Hero's with high loyalty have higher prestige.
-Affects the quality of reward a noble bestows upon a hero after they are finished visiting.

Building Changes

Estate
-Estates can now receive visitng heroes provided they have enough prestige to warrant an audience.
-Only one hero may visit an estate at a time and once an estate has been visited it will not receive any more visitors for 60 seconds.
Right now Estates only impart Gold as their reward to test out the way new decisions are incorporated into their tree.

New Autoplaced Structure: Shrine
-Shrines are auto-placed for every 6 newly constructed or upgrades of any Temples in any combination.
-Shrines generate one point of Insight every 20 seconds, up to a maximum of 20 Insight Points.
-Heroes can visit shrines to gain half of the Shrine's current Insight points as their own.
-Increases the Wisdom of all Heroes by 1 per Shrine.
Shrines will always provide at least one Insight point to visiting heroes.

Since Wizard was the hero picked for prototyping the Skill Tree system for first, I'll start setting time aside for developing a Fire Skill Tree for that hero.

I'll include a merged screenshot of what the intent system will look like now for those who are curious, as words alone do little to convey what change has really occurred.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=702223845

Up Next: Implement Bank Structure. Add Hero Visit Intention for Arcane Spires.
Last edited by amantalado; 12 Jun, 2016 @ 2:44pm