Majesty Gold HD

Majesty Gold HD

Majestic Majesty 0.19
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amantalado  [developer] 29 May, 2016 @ 6:15pm
Progress Version 0.04
Have gotten through most of the Majesty Original spells and have been fiddling with making proper Hero Support functions to allow them to work better as a team. Also fixed some bugs inherent in the base game such as multiple Charm stacks on a single target. All that's left is the Priestess and Generic Spells to port over.

0.04 Changelog

General Changes
-Implemented a Health Regeneration system.

Spell Changes
-Spell buffs/debuffs no longer stack unintentionally if multiple heroes cast on the same target at the same time.
-Majesty: Northern Expansion spells are left untouched for now. They can be incorporated into the system without breaking compatibility with the Original.

Wizard
Transmute
-Experience and Gold amount are affected by Wisdom.
-Cooldown reduced from 30 - (Intelligence / 4) seconds to 12.5 seconds.
-Range: 67% of Max Cast range.
-Mana Cost: 10

Meteor Storm
-No longer automatically attempts to cast against buildings and lairs.
-Damage changed from 5 - 25 to (Intelligence / 4) - 16 + (Intelligence / 4).
-Radius changed from 175 to 160 + (Intelligence / 2).
-Duration reduced from 21 seconds to 16 seconds.
-Cooldown reduced from 55 seconds to 31 seconds.
-Range: 35% of Max Cast range.
-Mana Cost: 20
Wisdom increases the duration of Meteor Storm.

Healer
Healer's Healing
-Cooldown reduced from 2.4 seconds to 2 seconds.
-Range: 50% of Max Cast range.
-Mana Cost: 2

Meditation
-Dodge gain changed from 25 to 15 + (Intelligence / 5).
-Parry gain changed from 25 to 15 + (Intelligence / 5).
-Sight Range gain changed from 50 to 30 + (Intelligence / 4).
-Duration changed from 52 seconds to 33 seconds.
-Cooldown changed from 55 seconds to 22 seconds.
-Range: 50% of Max Cast range.
-Mana Cost: 9
-Can cast on nearby allies.
-Does not naturally stack.
Pre-emptively buffs while following and supporting.
Will prioritize casting on the closest allied target over herself when following and supporting.
Will cast on the closest allied target if the caster already has the effect on herself when independent.

Aura of Peace
-Untouched.

Cultist
Camouflage
-Duration changed from 21 seconds to 16 seconds.
-Cooldown changed from 13.5 seconds to 8 seconds.
-Mana Cost: 5
-Range: Melee (Self).
-Does not stack. Cannot be cast on allies.

Charm Animal
-Cooldown changed from 5.3 seconds to 5 seconds.
-Range: 67% of Max Cast range.
-Mana Cost: 11
Bug where multiple stacks of the charm icon and buff could occur has been resolved.

Change Shape
-Armor gain changed from 6 to 3 + (Intelligence / 8).
-Strength gain changed from 10 to 6 + (Intelligence / 7).
-Vitality gain changed from 15 to 9 + (Intelligence / 6).
-Max HP gain changed from 35 to 24 + (Intelligence / 5).
-Duration changed from 26.5 seconds to 20 seconds.
-Cooldown changed from 56 seconds to 34 seconds.
-Mana Cost: 18
-Range: Melee (Self).
-Does not stack. Cannot be cast on allies.

Paladin
Shield of Light
-Armor gain changed from 4 to 1 + (Intelligence / 7).
-Dodge gain changed from 10 to 6 + (Intelligence / 4).
-Parry gain changed from 10 to 6 + (Intelligence / 4).
-Magic Resistance gain changed from 15 to 9 + (Intelligence / 3).
-Duration changed from 16.5 seconds to 15 seconds.
-Cooldown changed from 22 seconds to 11 seconds.
-Range: 50% of Max Cast range.
-Mana Cost: 6
-Can cast on nearby allies.
-Does not naturally stack.
Will cast on the closest allied target if the caster already has the effect on herself.

Solarus
Solarus Sun Scorch
-No longer automatically attempts to cast against buildings and lairs.
-Radius changed from 65 to 50 + (Intelligence / 2).
-Cooldown reduced from 17 seconds to 8 seconds.
-Range: 25% of Max Cast range.
-Mana Cost: 5

Attribute Changes

Intelligence
-Increases Mana Regeneration Rate by 0.04/second.

Vitality
-Increases Health Regeneration Rate by 0.03/second.

Up Next: Finish porting over Majesty Original spells. Expand Rogues Guild functionality.