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I'm not really sure what would be considered the simplest thing possible. I know that some things in the GPL function can end up incredibly complex and difficult to navigate, but it's harder to find what would be some of the simpler things you can do while still actually affecting the game in some way. While simple things can be what the tutorial is, having a focus for it makes it much easier to construct, like a tutorial for Simple Spell Modification, or Simple Henchman Creation & Implementation, etc.
A tutorial just for the Simplest Things is vague and not everyone might agree on what is considered simple, and what might be considered so simple that it becomes effectively useless at teaching anything meaningful. So having it focused like in the previous paragraph would help give me an indicator of what some users actually want to be able to learn to do on their own by the end of the Tutorial.
Ah, wait... I know what you're getting at here. Gringott's from Harry Potter. Smaug's Hoard with a 9-digit PIN. The Iron Bank of Braavos? Scrooge McDuck's money-bin!
I think... I think this structure might make sense if you presented it as a Dwarven add-on, like a Vault or a Treasury. Kind of an economic counter-point to the get-rich-quick, cards-and-hookers antics of the Elves, where you focus on long-term investment and safe-keeping behind sturdy mechanical deadbolts and clockwork locks. Maybe even a unique structure for potentially dangerous, cursed artifacts.
I do find it a little odd that you're adding this building so early in the development cycle, but if you wanted to go all Game of Thrones, you could also include this as a speciality structure available to one or two of the main noble Houses. Maybe the folks from Tholaria or Volencia, since they'd probably have dwarven connections, plus experience in handling arcane relics or mercantile trading/finance.
Things like Art or the implementation of UI Add-Ons for the mod are not currently feasible since the SDK doesn't support such things, so making the Bank a structure in and of itself seems more reasonable to have.
When you think about it, everything added thus far can be considered early in the development cycle, depending on what standards are being applied. Theoretically, all systems are in their early stages since the potential for their expansion is limitless. There is no chart or graph illustrating the qualifications for an asset to reach before being included into the mod aside from it being bug-free, so the Bank doesn't really seem all that unique in that respect. The Bank was put in as a structure to serve an initial function for the time being for Heroes to safely store their gold and gain small increment to their income over time. The Bank, like just about everything else in this mod, will be developed further to flesh out it's functions.
I does give me some ideas for the art in any case... (Speaking of which- my modelling-friend got back in touch and he has made a wee bit of progress on the housing sprites, but probably won't have anything finished until August- doing a training course atm. I'll keep you posted.)
When talking about add-ons, I always default to the way the term is used in Starcraft: a UI option to create a sub-structure that is dependent on a main structure.
Don't worry about new sprites or how long it might take to create them. Until adding them becomes a possibility, time on that front is irrelevant.
That's technically doable. One of the things I do want to take a very close look at is the whole system of Resurrection. Heroes will eventually end up being the equivalent to demi-gods with how developed they can end up being in the mod, so Resurrection of such entities should be given some serious thought and not left as it is which is basically just a monetary cost.
I don't really have a well-formulated alternative at the moment, but I'm not sure converting gold into miracles is the best long-term option for sovereign spells in general. Covered the subject here, FWIW. Depends on what you're aiming for, though- are you 'just\ worried about balance, or more about tone/drama?
EDIT: Oh, by the way- I tried playing a freestyle map with the mod enabled and ran some Wizards through the fairgrounds up to level 15 or so, but I didn't see any new spells (or the Bank) for that matter. Is there some setting I need to jiggle before steam will pick up the changes?
From the comments section of the mod:
These reports just keep people updated on what's going on. No changes will take effect until 0.10.