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Advanced European Union – The Advanced European Union is a supranational politico-economic community consisting of Iceland, the islands of the Barents Sea, Greenland, Anatolia, European Russia and most of the traditional continent of Europe. Its institutional makeup is comparable to that of the real-world European Union. Despite the AEU's control of the presently incomplete orbital elevator tower in Africa, it possesses very little territory on that continent. The community operates under the arbitration of a parliamentary body.
Human Reform League – The Human Reform League is a supranational politico-economic community consisting of China, Russia, the nations of South Asia (India and Bangladesh, with the exception of Afghanistan and Pakistan), Mongolia, the member states of the ASEAN, Timor Leste, Papua New Guinea, the Korean Peninsula, and Taiwan. It controls the second-completed of the three orbital elevators. The chairperson who serves as the head of government resides in the capital, which is located somewhere in China.
Union of Solar Energy and Free Nations – The Union is a supranational politico-economic community consisting of the Organization of American States, Australasia, and Japan. It controls the first-completed of the three orbital elevators, located in South America. Each member nation retains political autonomy and decisions in the Union are made by a parliament of representatives; however the United States is the Union's effective leader controlling the distribution of solar energy and the majority of the Union's military.
Celestial Being – a paramilitary organization founded by GN technology pioneer and scientist, Aeolia Schenberg, approximately 200 years ago before the storyline of Mobile Suit Gundam 00 under the ideology of ending global conflict using a line of revolutionary mobile weapons known as 'Gundams'.
Earth Sphere Federation – The Earth Sphere Federation (ESF) is the merging of the three superpowers of Earth (the Union of Solar Energy and Free Nations, the Advanced European Union and the Human Reform League) in Mobile Suit Gundam 00. The Federation encompassed a total of 328 countries in the year A.D. 2312 when the Earth Sphere Federation Army was commissioned. It is the successor of the United Nations.
Moralia – Moralia. Founded in 2284, the country borders France, and although it has a small population of 180,000, it has more than 3 million foreign workers, and much of its economy is dominated by PMC Trust
Krugis – he Republic of Krugis is a Middle Eastern nation thought to occupy (or have occupied) a region within the plateau of Kurdistan
Azadistan – The Kingdom of Azadistan is a developing constitutional monarchy in the Middle East in Mobile Suit Gundam 00. The country is located between Caspian Sea and Persian Gulf, i.e. covers all the territory of modern Iran .
Suille – The Kingdom of Suille is a Middle Eastern country thought to occupy a region within the Arabian Peninsula. The Kingdom of Suille is one of the last Middle Eastern nations in the Anno Domini era that has it's own military and financial influence in the world
Governments:
New government for the AEU, HRL and UNION where if a country in their territory doesn’t exist/ taken over, it becomes a faction for the government.
Factions
UNION – USA, Canada, Mexico, Australia, Argentina, Brazil
HRL – Eastern Russia, China, India
AEU – the UK, Germany, Turkey, France, Sweden, Russia
Institutions:
6 new institutions added for future timeline
Renewable energy – when the year is 2050, it increases product efficiency
Nano machines – when the year is 2100, increases trade power
Fully automated systems – when the year is 2150, increases global tax modifier
Outer space colonies – when the year is 2200, adds +1 merchant
Synthetic Replacements – When the year is 2250, it increases land morale
GN drive power – when the year is 2307, it increases production efficiency
Mobile Suits
MIL 94
(
Infantry
Cavalry
Hellion initium - The AEU-05/92 AEU Hellion Initium pioneered the concept of a flight-capable transforming mobile suit. However as the first flight-capable transforming mobile suit, there are severe restrictions on aspects of its performance,
Hellion medium - The AEU-05/92 AEU Hellion Initium pioneered the concept of a flight-capable transforming mobile suit. However as the first flight-capable transforming mobile suit, there are severe restrictions on aspects of its performance,
Realdo_c - The UNION Realdo is a flight capable mobile suit that is capable of transforming into a high speed jet fighter mode. Both modes are capable of aerial flight with the mobile suit mode
Maj - The HRL Feimeng is small and lightly armed with only a single 20mm cannon and six missiles, leaving it reliant on agility and the pilot's skill for survival.
Artillery
Anser anf - The Anf is actually a modified MSJ-04 Fanton, created by the Human Reform League to export to other nations anf factions. As with other HRL designed mobile weapons, the Anf features numerous throwback designs, such as heavier armor and less advanced weapons compared to other mobile suits of its era.
providing greater mobility and the jet fighter mode providing greater speed. The Realdo's linear rifle can be used in both modes. However the sonic blade used for close combat and the defense rod are limited to use only in mobile suit mode.
realdo hover tank - For the sake of easier mass production, the unit shared engineering similarities to the VMS-15 Union Realdo series. It probably was introduced around the same time period as a ground fire-support for the mobile weapon.
Jiachong - The MAJ-V34 Jiachong is tank-like mobile armor used by the Human Reform League prior to the introduction of mobile suits.
)
MIL 96
(
Infantry
Cavalry
hellion_p - the AEU-05/05 AEU Hellion Perpetuum was the standard mobile suit of the Advanced European Union. It beat other units in the prototype stage such as the AEU-06 to the AEU-08 and out of them all, was the one picked for mass production. The AEU also utilized mission-specific variants of Hellions such as the Reconnaissance Type and Aerial Bombardment Type, both of which operated only in flight mode.
union_flag - The Flag is a high performance mobile suit that can also act as a high speed jet fighter. Both modes are capable of aerial flight with the mobile suit mode providing greater mobility and the jet fighter mode providing greater speed. For flight, four hydrogen plasma jets are mounted on its back.
Blast - the Blast was primarily designed for aerial combat. Due to this, the Blast's fighter mode is faster than the Union Flag's fighter mode, however its performance in mobile suit mode is much more inferior.
Artillery
hellion_gt - A variant of the Perpetuum: was the Ground Type, which has reinforced armor
agrissa7 - The Agrissa is originally a hover carrier that served as a transport capable of carrying and supplying either 2 flight type mobile suits or 1 hover tank MA. However, variants of the mobile armor is later developed for other use. The Agrissa Type 7 is developed for defending the AEU's orbital elevator and is armed with a plasma field, a plasma cannon and two carbon claws.
Fanton - the Human Reform League preferred to use proven technology and designs in their mobile suits. These designs include using heavy armor at the cost of speed and maneuverability alongside heavy weapons, making HRL mobile suits such as the Fanton akin to bipedal tanks.
)
MIL 97
(
Infantry
gn_001 (Exia) - A 3rd-Generation Gundam, Exia is designed to be a close quarters combat (CQC) type mobile suit (MS).
Cavalry
enact - The latest MS developed by the Advanced European Union. As a solar energy model, the Enact can accept a direct supply of power from the orbital elevator's generation system via a built in dedicated antenna.
over_flag - Built based on SVMS-01E Union Flag Graham Aker Custom, this mobile suit is the custom unit of the Union forces' Anti-Gundam Investigation Team, which is also known as the 'Over Flags' due to their use of this machine. The end of the suit's model number carries the designation 'O' which means Over (coat) as they have higher performance than the standard Flag.
tieren_h - he variant of the Human Reform League mainstay mobile suit is comparable in design to a bipedal tank, markedly less advanced and less maneuverable than the mass-production types of the other major powers. Though the unit's heavy armor and firepower are relics from an older generation of combat vehicles, the preservation of these throwback features translates to practical dependability in general-purpose warfare, the reasoning behind its continued deployment.
gn_002 (Dynamus) - Classified as a third generation Gundam, the GN-002 Gundam Dynames is a MS that specializes in long-ranged sniping
gn_003 (Kyrios) - a third generation Gundam. The unit is the product of accumulated data on Abulhool's tactical and system development; its the only Gundam of its kind that’s capable of transforming into a high-speed fighter in its time.
Artillery
agrissa13 - Despite being seen docked with a mobile suit, the Agrissa unit can be operated on its own. The Agrissa's weapon includes a plasma field, six melee claws, a plasma cannon, and the standard weaponry of the AEU Enact
tieren_g - the mainstay mobile suit of the Human Reform League is comparable in design to a bipedal tank, markedly less advanced and less maneuverable than the mass-production types of the other major powers. Though the unit's heavy armor and firepower are relics from an older generation of combat vehicles, the preservation of these throwback features translates to practical dependability in general-purpose warfare, the reasoning behind its continued deployment. It's high quality manufacturing is also greatly appreciated by the soldiers who use it as well as it's very low mechanical failure rate and short sortie time.
gn_005 (virtue) - Unlike the other Gundams, Virtue was designed to be an anti-ship combat mobile suit as opposed to an anti-mobile suit one.
)
MIL 99
(
Infantry
automatons - Automatons that are used by the A-LAWS are anti-personnel attack drones. They're specifically designed for search and destroy missions. The automaton can be also be used as an security and infiltration drone as well.
gn_0000 (00 gundam) - It is the successor unit to the GN-001 Gundam Exia and has many of the previous generations' features
Cavalry
gn_006 (Cherudim) - is the successor unit to GN-002 Gundam Dynamus
gn_007 (Arios) - the successor unit to GN-003 Gundam Kyrios
sgn_x - A specialized GN-X developed for assault landings from the sea. Because few factions at the time used mobile suits that were capable of operating underwater, it could effectively carry out missions such as surprise attacks. The assault landing unit necessary for underwater operation was purged upon landing.
gn_x - Being mass production MS, the GN-X units are actually less formidable compared to their Gundam counterparts (each unit is inferior to a 3rd Generation Celestial Being Gundam)., however this weakness is overcome by the group tactics that are often employed by their pilots.
susanowo - the Susanowo is a true match in close combat for the GN-0000+. It possesses incredible speed and strength, but lacks any notable durability.
Artillery
Ahead - The Ahead is the latest in ESF MS development as of AD 2312. It was made specifically for the elite pilots within A-Laws; therefore even ESF-Army MS forces have no Ahead MS. he Ahead was created with the goal of having a new high performance class of pseudo solar furnace machines.
Empress - is the prototype mobile armor It's equipped with two GN T drives, a powerful particle cannon, two pairs of GN Cannons, GN Field, two grappling arms with Egner Whips, and two large anti-ship swords. The unit is a dedicated mobile armor fighter
gn_008 (Seravee) - is the successor unit to GN-005 Gundam Virtue
)
Sea
heavy_ship
dreadnought2050 unlock at DIP 92
leviathan unlock at DIP 95
light_ship
bering_class DIP 98
horizon unlock at DIP 92
galley
Littoralcombatship unlock at DIP 91
mobilearmourvessel DIP 97
transport
mobilecarrier DIP 96
Highspeedvessel unlock at DIP 91
Solar – decrease naval maintenance
Uranium, (credit to challenger) – dip tech needs to be at least 82. And there are certain province which can get this trade good. This trade good will also only last 90 years in the province. Uranium gives: defensiveness = 0.5
Coal (credit to challenger) – adm tech needs to be at least 60 and below 92. Only certain provinces can get this trade good from a prospecting event, same with Uranium. This trade good will only last 200 years in the province. Coal gives: production_efficiency = 0.10
Steel – adm tech needs to be at least 81 and below 92. Only certain regions of the word will get an event for this trade good. This trade good will only last 40 years and gives: global_ship_cost = -0.10 and global_regiment_cost = -0.05
Services – the country needs to have the internet institution embraced and be at least 95 adm. This trade good gives: global_tariffs = 0.20
Hydrogen – adm needs to be at least 95 and can only happen in provinces with oil trade goods. It gives: naval_maintenance_modifier = -0.50
Cannabis – 15% chance this trade good will appear in certain province from colonisation of when a province’s trade good becomes unknown. It gives: local_tax_modifier = 0.3 and local_unrest = 1. There is a decision to ban cannabis that can be done if any owned province has the trade good and the ruler has at least 5 adm. This decision will make every cannabis province turn into an unknown tradegood.
1.8.0 (proposed/testing)
Titanium – increases embargo efficiency
Silicon- Recover army morale
Livestock – increase power recovery speed
Medicine – increases reinforce speed
Modern Medicine – continues to reinforce
Armaments – increases land and naval morale
Drones – increases morale and discipline
Fire solar weapon – a string of decisions needed to take to allow to colonise a rival province, these decisions need the Orbital elevator to be built. Build Orbital particle accelerator> Particle tests > Test harnessing radiation > Build the Momento Mori > Fire the Momento Mori
Space decisions
Added new decisions for when a moon and mars colony is built
The focus of the colony can be chosen and upgraded; Financial: global_tax_income = 40. Research: technology_cost = -0.10. Military: global_manpower_modifier = 2.0.
New decision after embracing Outer space colony aspiration, to build a colony on Alpha Centarui. With this you will get: global_tax_income = 50 and technology_cost = -0.05. When at way with another country which has a colony there, there is an event that might fire where the war spreads to their, there is a chance that you might lose your colony depending on what is chosen. There are also random events that come from that colony and depending on your choices for a number of event, it could see the independence of that space colony.
Football
Football world cup decisions and events. There are three decisions: host the world cup where you need at least 500 ducts, as you can bride the FA to host the cup. qualify for the world cup where there is a 50/50 change you get to or not. And attend the worldcup finals where there is a chance to win, come second or just play in the tournament. If won the nation gets 2000 ducts and 10 prestige.
The host nation will automatically skip the qualifying rounds, but if they win they get double the reward, and if they get any other position they get minus prestige.
There is also a few random events for the host nation including late construction, poor security and during the final hooliganism.
Nuclear Decisions
A string of 5 decisions which require a lot of money, admin power, military power and for some the right type of leader in power. This string will get you to the 6th decision which is to launch nuclear missile at a random rival. To get this string you will need to have done the decision to go for an offensive nuke. The first decision in the string is: to do tests, the second is short range missile test, 3rd medium range tests, 4th payload experiments and 5th long range tests.
There is a decision to cancel all modifiers gained at any point of the decision string, but this will bump you back to the start. For each decision UNION, the AEU, Earth sphere federation, the HRL and Celestial being cannot exist and there needs to be one level 8 fort in an owned province.
North Korea can also have this decision string no matter what government.
When the ICBM is launched the targeted nation will have an event to try and intercept it, meanwhile all other nations with nuclear capabilities will be asked if they either want to launch at you in retaliation, launch at their rivals or do nothing.
NOTE- you could be completely wiped out if all or enough nations retaliate at you because a random province will go back to being un-colonised along with bordering provinces. And those provinces will get three modifiers: extreme nuclear winter, mild nuclear winter and weak nuclear winter. Which in total will last 100 years for that province.
During the decision string events will happen for trading sanctions and coalitions against you from, bordering countries, rivals and member on the United nations security council.
Intelligence
Joint intelligence decision, where if the year is at least 1939 and at least 1 trusted ally, and has and opinion of at least 150 for a random ally, the nation gets incease spy defense and offense.
Cyber warfare decision, where if the adm is at least is 91, and has at least 3 allies; a random rival will get a modifier which decreases their global tax income for a year.
United Nations
United nations security council. This is an attempt of the UNSC where a decision will be allowed for the UK, USA, China, France and Russia to become permanent members if there is a stability of 3 and 2000 ducts. and for 10 other nations at a time to be normal members for 5 years. This membership will come with the events of aid packages and peace keeping missions which will need to be voted for, 8 votes either way will make the decision either way. Permanent members have the option to veto the decision.
For the aid package and peace keeping events, a random country will be the recipient of ducts or manpower if the UN members vote yes.
UN members will need to get approval for wars now even if they have a casus belli. If not there is a random change that a normal member will be removed from the council and a permanent members diplomatic reputation will go down.
Aircraft carrier
Added Aircraft carrier decision where you’ll get a new admiral named aircraft carrier and/or aircraft carrier duo, with almost max ‘traits’. This will also give a modifier for decreasing envoy time, upping naval tradition, moral and increasing land reinforcement speed. This can only happen if naval tradition is above 30 for the first carrier and 50 for the second. As well as your naval capacity being at least 75%. These effects will also go when the admiral dies.
alpha centrui colony
Added decisions for the alpha centrui colony, can now build buildings, that give modifiers for earth:
Space port – increase foreign trade
Fortress – increase army tradition
Communication relay – reduce tech cost
Transit system – increase production
Space dockyard – increase navy tradition
Vertical farm – increase discipline
Added asteroid mining decision around the 2060’s. where there is an option to create 5 mining companies for each of the 5 Lagrangian points, only one company can be done for each point so it is a race between nations to create them, there are also ways that nations could lose these companies to their rivals (who have a space program). Each modifier will increase production and foreign trade power.
Satellite weapon
Launch satellite weapon > Fire satellite weapon – increases land morale by x1.5 for 2 months, can only be fired at a time of war.
Currency
New currency decision to change to either the: Dollar, Pound, Euro or Yen. Ihe extra income will be dependent on prestige and random events
Pound Sterling - -50 to around -10 prestige -> -60 ducts. 51 to around 100 prestige -> 60 ducts
Dollar - no changes
Yen - -9 to around 12 prestige -> -60 ducts. 13 to around 50 prestige -> 60 ducts
Euro - -100 to around -51 prestige -> -60 ducts. -9 to around 12 prestige -> 60 ducts
RIMPAC
Ups naval tradition From 1998, if the USA’s opinion of you is above 100
G8
Ups tax if France’s opinion of you it above 100
Government
Decisions for when the government faction chosen wins:
National health service (this decision is also for governments that do not have factions) this give a modifier that increases force limit and reinforcement speed as well as lowering global unrest. it also comes with events to support the service financially.
Housing reform which lowers development cost and build cost
Nuclear Program, this gives two options -> offensive nuke and defensive nuke, this gives four options from a event: sea, sub, air and land deterrent. these give different modifiers.
Education reform: tax modifier and development cost change.
UNION/HRL joining
Forming UNION diplomatically: added the decision to allow UNION to be formed without war needed. This decision is for USA, Mexico and Canada, for this to happen there are three decisions that needed to be made. The second decision in the string will give guarantees from your nation to both of the other two nations. And the final decision in the string will make you inherit the other nations, although you would need a 190 opinion from them.
There are also now decisions to make Japan, Australia and New Zealand join the UNION, as well as India join the HRL, diplomatically. For all you would need to be in an alliance with said country and they would need a 180 opinion of you, as well as your leading having a 5 in diplomacy.
Trump
Trump presidency event. Event will fire to change US president to Donald Trump in 2017. This has a knock on effect, if Trump is president an event may fire that will cause unrest in provinces that do not have the primary culture, this will trigger another event that will give you the option to build the wall. Which will build forts in each province that is next to mexico. Then there will be a choice for either for the US to pay for it or Mexico too, one of these choices will cause a war.
Throughout the Trump presidency, if you get lower than 1 prestige an event will fire that will cause California to secede from the union, this new nation will have a guarantee from china and mexico.
Nato
Added, run up to nato Russia war: if the tag ISL exists in 2015 an event for Russia will fire, which if the right choice is done, will start a chain reaction of events firing between Russia and the US at least 10 times. If both nations choose certain choices, around 2020 a NATO coalition will go to war with Russia.
Dystopian
Added dystopian event to provinces which have compact housing, this is all dependant on choices from events for that province. Local unrest goes up by 20 and local tax decreases. There is an event to remove this province modifier but it takes a while.
Banking crisis
2008 banking crisis and 2081 banking crisis
Elections
general elections that, depending on your choice and legitimacy, may effect the leading faction of the nations. for governments that have this system. a general one has been made and also specific ones made for: the UK, USA, Canada, France and Italy.
-these events fire as a result of a election, or in the UK's case a stand alone event every 5 years.
Celestial Being’s Armed intervention
Celestial Being: there is now an appear event that happens in 2307 if celestial being does not exist, this will mean that a random province will be ceded to them. a 5 year truce will happen to any nation next to them.
if celestial being exists a new event will happen when any nation is at war: armed intervention, where noble rebels will appearing your country at random if the war lasts longer that at least 10 months. this will happen at random at until the end of the war, or celestial being is removed from the map
Solar Wars
Solar wars, there are now trigger events for each of the 5 solar wars.
1st solar power war: if the year is 2248 and the HRL is not at war, along with the tags UNI, ARG and IRA existing the first solar power war will be triggered.
2nd solar power war: if the year is 2250 and Niger is not at war, along with the tags UNI, AEN, CAF and Libya existing.
3rd solar power war: if the year is 2261 and Egypt is not at war, along with the tags for the AEU, Kazakhstan and Iran exist.
4th solar power war: if the HRL is not at war and the year is 2289, along with the tag for the AEU exists.
5th solar power war: if the HRL is not at war and the year is 2292, along with UNION and the AEU existing.
Tech Group:
New tech group has been added for Celestial being to have unqiue units: Gundams, so they are more of a threat early game. mil tech 97: Exia - infantry, Dynamus/Kyrios - cavelry, Virtue - Artillery. mil tech 99: 00 Gundm - infantry, Cherudim/ Arios - cavelry, Seravee - Artillery.