Team Fortress 2

Team Fortress 2

Bi-Decoder
So...you know that idea about a sapper turning the sentry on its own team?
Maybe this could be it, and here are its stats
+Once sentry is sapped it'll immediately turn on enemy team (it's own team)
-one less hit to remove (i.e. one wrench hit, 2 in the case of the jag)
And instead of damaging the sentry, that meter that shows up on your hud when you sap things, is the sappers life meter, so it's not gonna stay on the sentry till it runs out of ammo, but it has a longer life span. Yes? No? Feel free to contribute
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Showing 1-15 of 108 comments
JeikeuLamo 9 May, 2016 @ 2:51am 
I like that idea
maDEMOman 9 May, 2016 @ 3:22am 
i feel like balancing issues would occur. since spy would spam that on 50 sentrys and no1 would get near.

if it were to happen. id suggest only 1 sentry + spenser + teleport combo can be sapped at a time. (unless multiple spys.)
or. make it so the first building sapped removes the sapper (like in mvm) and picking up ammo recharges it faster
Last edited by maDEMOman; 9 May, 2016 @ 3:22am
13fabio57 9 May, 2016 @ 5:08am 
This is agreat idea, but is better if you add
- only 1 sentry sapped at the same time
tactical dorito 9 May, 2016 @ 6:08am 
what about you can remove it with guns aswell?
Great idea dude but one big issue it is way to op for team fortress 2 imagine a capture the flag game with a lot of engies and a spy walks in puts one of these on a sentry and blows the entire intel room back to spawn it is a great idea just not meant for tf2 right now :D
Pharo 9 May, 2016 @ 1:10pm 
I like the idea but i think it would be a downside to a stock sapper 'cause it will be too OP (more OP than Gunslinger) and i dont think there would be any trading without this. It could be a cool reskin why not but i will agree with Truffle Shuffle too OP :P i like the idea but it should get ONLY 1 HIT to remove with even jag
叫我fancio 9 May, 2016 @ 2:30pm 
Originally posted by 13fabio57:
This is agreat idea, but is better if you add
- only 1 sentry sapped at the same time
as fabio said, it should be better 1 sentry sapped at time
Originally posted by Major Toxic:
what about you can remove it with guns aswell?
Perfect
Last edited by 叫我fancio; 9 May, 2016 @ 2:31pm
k1tt3hk4t 9 May, 2016 @ 2:33pm 
Originally posted by » kevin_nahüel2010:
Originally posted by 13fabio57:
This is agreat idea, but is better if you add
- only 1 sentry sapped at the same time
as fabio said, it should be better 1 sentry sapped at time
Originally posted by Major Toxic:
what about you can remove it with guns aswell?
Perfect
I'd agree, but maybe have it have a set amount of "health" on the sapper.
Also, add a delay on it being "sapped" into control mode, have the Rescue Ranger and Wrench one-shot the sapper/sentry back into normal mode.
Last edited by k1tt3hk4t; 9 May, 2016 @ 2:34pm
叫我fancio 9 May, 2016 @ 2:36pm 
Originally posted by k1tt3hk4t:
Originally posted by » kevin_nahüel2010:
as fabio said, it should be better 1 sentry sapped at time
Perfect
I'd agree, but maybe have it have a set amount of "health" on the sapper.
Also, add a delay on it being "sapped" into control mode, have the Rescue Ranger and Wrench one-shot the sapper/sentry back into normal mode.
i agree whit you , sapper should have 150 of hp so any class can disable it whit 2-1 shot
KingCrimson2003 9 May, 2016 @ 3:31pm 
My ideas:
1. It will turn on the enemy team for 15 seconds
2. The sentry health is the same as your health
3. It uses rockets that will heal you and fill up the timer on kill.
Seems good and I may have more ideas.
Last edited by KingCrimson2003; 10 May, 2016 @ 3:28am
KingCrimson2003 9 May, 2016 @ 3:33pm 
Originally posted by Top-Down:
Ludicrously op.
And the Phlogistinator isn't?
KingCrimson2003 9 May, 2016 @ 3:36pm 
Originally posted by The Truffle Shuffle:
Great idea dude but one big issue it is way to op for team fortress 2 imagine a capture the flag game with a lot of engies and a spy walks in puts one of these on a sentry and blows the entire intel room back to spawn it is a great idea just not meant for tf2 right now :D
And the phlog isn't OP?
KingCrimson2003 9 May, 2016 @ 3:48pm 
Originally posted by Top-Down:
Originally posted by Derrick J. Huxtable:
And the Phlogistinator isn't?
Not really
Are you high or have you never seen the phlog in action?
KingCrimson2003 9 May, 2016 @ 3:48pm 
Originally posted by Derrick J. Huxtable:
Originally posted by Top-Down:
Not really
Are you high or have you never seen the phlog in action?
Especially now after being buffed up.
jepsen 9 May, 2016 @ 7:29pm 
Originally posted by Derrick J. Huxtable:
Originally posted by Top-Down:
Ludicrously op.
And the Phlogistinator isn't?
do you have 10 hours in the game?
the phlog is one of the least useful weapons in the game, its ridiculously easy to counter and turns the pyro into a short-range heavy with less health who can't protect himself.
it was bad before the buff, and now its even worse after the nerf. if you legitimately think the phlog is OP then you need mental help.
i seriously hope valve does something with it to make it a viable weapon for the pyro
EDIT: you have 86 hours, that explains it.
Last edited by jepsen; 9 May, 2016 @ 7:31pm
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