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If you make it a species trait... people can choose for themselves. Maybe it''s possible to set it to only be active for player. At least I know there is such a function for ai empires.
E.g.: Only ai can be a fallen empire, so the condition for this is "ai only"
For organic races that's because the populations are assumed to have a birth rate greater than the mortality rate, so once a pop is 'full' it'll be maintained by new births and the children coming of age and entering the work force. Considering that the game is played on a scale where the standard unit of time is one day (one second on normal speed), old age wouldn't be a problem for regular populations.
I think the synthetic trait should either have an increased life span to make them longer lived in general or an extremely increased life span so that they will be highly unlikely to die of old age even in a very long game.
Otherwise if they just lived in excess of 150-200 years that would work as well, but it would be a loooong wait for more positive traits.
Again, I think the Cyborg motief works well.
Machines would probably be continually repaired and constantly backed up, so they would be unlikely to die by consequence, but I think that an AI empire would allow people to die in order for social change to occur.
I agree with DeMordrey; an AI empire could probably make an exception for their ruler if it was necessary, but doing it repeatedly would upset the people if you didn't have enough Influence.
Plus that is the halfwaymeet for those who think they dont die and those who think they shouldnt get older than humans.