Stellaris

Stellaris

Additional Traits
Bugs/Glitches
I'm creating this topic specifically if anyone has any bugs
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Showing 1-15 of 59 comments
It seems that extremely aggressive is set to require pacifist or fanatic pacifist (rather than I assume exclude those two)
Granhyt  [developer] 9 Apr, 2017 @ 8:13am 
It's now corrected. :)
Zell 11 Apr, 2017 @ 1:23pm 
Like to submit one bug-like feature here. As is, the vanilla UI does not have enough room to show all that many more traits than vanilla when modifying a species. There used to be a mod that adjusted the UI to extend the window down, but it seems to be long dead. Any way to incorperate that here?
AprilsRealm 12 Apr, 2017 @ 5:12am 
BIG BUG TO REPORT, checked on its own and with other mods, makes no difference to this bug.

Currently when using this mod pops the are modified to be hive minded cannot have their rights changed!

More specifically the menu shows they can but the rights don't change when another option is selected.

This effectively renders hive minds unable to add species to thier empire and means that in order to take planets they have to suffer purging penalties, please fix this ASAP!!!

Thanks,

p.s. this is a good mod, it just doesn't work with the hive minds :)
Last edited by AprilsRealm; 12 Apr, 2017 @ 8:10am
Granhyt  [developer] 12 Apr, 2017 @ 2:00pm 
I answered to adamsrealm in the comments, it's not from the mod and it should be corrected in 1.5.1. I think. If this problem persist after the update and is only happens with the mod active (use console to win a fast war and test), tell me and I'll start investigating on the mod.

@Zandalar : I slacked off when I saw this mod which worked perfectly fine. Now it doesn't work anymore, I'll have to update and include it to the mod itself. It won't be before a few days.
Weibye 15 Apr, 2017 @ 2:44am 
I'm currently running 1.5.1 with this as the only mod, (Ironman) and it seems to not work with achivements. Not sure what other information I could provide.
Granhyt  [developer] 16 Apr, 2017 @ 9:02am 
@FauxGrim : Oh, yeah, that is normal. All mods who modify the gameplay, and even some who doesn't, makes achievements unavaible, to avoid mods which would "gives" some achievements. Either you play with mods, either you play with achievements.
But you can always play ironman with activated mods. You just won't get achievements.
Weibye 18 Apr, 2017 @ 12:17pm 
@Granhyt: Alight, thanks for the explanation. When I started the game it read "This game is valid for Achievements" which made me believe it would work.

As a final note, I really enjoy your work. Thank you for this mod.
Granhyt  [developer] 19 Apr, 2017 @ 6:06am 
@FauxGrim : I understand the confusion, I was surprised too the first time. In fact the message appear when you play Ironman, so it's "really" helpful when you have a lot of mods active and it tells you than achievements are possible when in fact, it's not. ^^
★ Gugelmunde 15 May, 2017 @ 8:49am 
Is it possible that the Sociable trait is not working in regard to the other species happiness. I am playing on 1.6.1 beta currently :)
Granhyt  [developer] 15 May, 2017 @ 12:01pm 
@Gugelmunde The Bouncer : I'm not on 1.6.1 yet, but it works on 1.6.0. Have you tried with a species with Sociable trait and Synchretic Evolution civic ? The happiness bonus should be visible immediately.
I'll start downloading the beta, to be sure, but I may be unable to do any more test and correction until Friday.

If Sociable doesn't work, with the mod activated, does Charismatic or Repugnant work ?

I sure hope it's not a modifier which disappeared like war happiness did.
Granhyt  [developer] 15 May, 2017 @ 12:05pm 
The update was faster than I feared. Just did the test in 1.6.1, Sociable works for me.

Can you try unsubscribing and resubscribing to the mod, to force a reset ? It's usually enough when the bug cannot be reproduced from my side.
Last edited by Granhyt; 15 May, 2017 @ 12:07pm
Sad Feta 2 Jun, 2017 @ 2:31pm 
So, mostly just an FYI, whenever I play with your mod on version 1.6.1, every single pop in the galaxy except mine immediately disappear, resulting in a conquest victory within 30 seconds of game start.

I was able to reproduce this with 100% accuracy whether I had more mods on, or if yours was the only one. I honestly have no idea why it would be doing this...
Granhyt  [developer] 3 Jun, 2017 @ 1:10am 
Hello GolbenArbiter01.
On my side, I can easily let the game run during one year, all empires are still here after this year (this mod check for some traits at gamestart and once a year, so I wanted to be sure).
The problem seems to be on your side. Have you tried unsubscribing then resubscribing to the mod, to force a reset ?
If it doesn't work, adds me as friend, so I can try to help you to resolve this situation.
And in all cases, have a good day. :)
Sad Feta 10 Jun, 2017 @ 12:47pm 
Hey, sorry about taking so long to get back to you, I haven't launched steam in a while. I'll give that a try later today.

EDIT:
Correction to my last, I unfortunately don't have time today. It's honestly probably a conflict with another mod...
Last edited by Sad Feta; 10 Jun, 2017 @ 1:30pm
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