ARK: Survival Evolved

ARK: Survival Evolved

Balanced and Low Stackable Resources
 This topic has been pinned, so it's probably important
crepemyrtlesl  [developer] 12 May, 2016 @ 8:32pm
Report Bugs/Issues
Known Bug:
When cooking fish meat, you will get both cooked meat and cooked fish meat.


Please post any bugs or issues you will find so I can better help and serve you.
Last edited by crepemyrtlesl; 13 May, 2016 @ 6:06am
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Showing 1-15 of 39 comments
Havoc 16 May, 2016 @ 5:00am 
slingshot kill dinos intead of stun it
crepemyrtlesl  [developer] 16 May, 2016 @ 8:01am 
Hi, Havoc. There is no change on the damage value of slingshot. Only change is to use the new stackable stone. What dino are you knocking out unconscious? I will do the same testing on my part.


However, I have done three testing to ensure that the slingshot indeed knock the dino unconscious. I have done two testing in singleplayer: high and low melee damage and one server testing. Below are the screenshots I have compiled for you to review:

1. Single Player Testing 1 - I have set my level to 72 with melee damage of 140%. I went after a low level parasaur, assuming I could kill this dino with this melee damage. I was able to knock it unconscious. https://gyazo.com/0d891e2ad9bc8c23e0059be87b20fa84 and https://gyazo.com/b0484716f892ee6420d833050036b156

2. Single Player Testing 2 - I have taken mindwipe tonic to change my stats to have a lower melee damage. It went from 140% to 115%. I went after the same low level parasaur and I was able to knock it unconscious. https://gyazo.com/b00cd526e6d781f6eb243c4d2b3e4b62 and https://gyazo.com/bae532b584ffed12b11ccb03f65051dd

3. Server Testing - I have tested it in one of our servers that uses this mod. I have a high melee damage of 145% and I was able to knock the dodo unconscious. https://gyazo.com/2656df74e210141a390d9ae7a8dc02ab and https://gyazo.com/944d7bf60672d185460931b6f1a99f18

If there are any issues, besides not knocking out the dino, please let me know.
Revenant7929 1 Jun, 2016 @ 4:03am 
hey, i am trying to use this mod on a server i run, but for some reason it wont actually activate. if you could hit me up and help me figure this out, you would be a life saver. i have seen it work on a different server fine. but wont work on mine. i don't know why.
crepemyrtlesl  [developer] 1 Jun, 2016 @ 4:30am 
Can you give me a screenshot so I can walk you through your issues?
AbyssWalker 27 Sep, 2016 @ 7:36pm 
The new update has a pretty big bug. All the resources you added today made it so that my engram for all those items are unlearned and can no longer be relearned for. Though I am still able to craft ones that were learned prior to the update. This is happening to everyone on the server and a server restart as well as suicide will not fix it.

Please fix asap. I don't want to remove the mod because then everything will disappear attached to your mod.
crepemyrtlesl  [developer] 28 Sep, 2016 @ 4:15am 
I am checking into it.
crepemyrtlesl  [developer] 28 Sep, 2016 @ 7:50am 
I have tested this mod in my test server. I have replicated your issue. Here's what I found out.

Since I don't force all servers to update this mod, you will have to update this mod to your server manually if your server does not update it automatically. My test server doesn't update automatically, hence the issue for the engrams not being relearned and new resources added were not stacking properly.

When I updated the mod in my test server manually, all engrams can be relearned and new resources are stacking.

Please make sure to update your server.
Last edited by crepemyrtlesl; 28 Sep, 2016 @ 7:52am
Ric Adbur 1 Oct, 2016 @ 8:44pm 
On the server I've been playing on, after the stack mod updated we lost the engrams for electronics, polymer, narcotics, sparkpowder, gunpowder, and cementing paste, and the buttons to craft them disappeared from our fabricator and chemistry bench. However, unlike what other people have reported, we were able to relearn the engrams and picking up and re-placing the crafting stations in question seems to have successfully reset our ability to craft those items.

However, certain bugs still remain. Fertilizer now stacks to 10 (which is awesome), but when it's used in a crop plot it's used up an entire stack at a time. It counts a stack of fertilizer as one for the purposes of consumption. Also our industrial forge continues to smelt metal ingots into stacks of 200 despite metal ingots now being meant to stack to 300. We have the S+ mod and use all of the S+ structures and appliances whenever possible. Not sure if that's relevant.

Great mod though, hope you can fix these issues soon and keep up the good work.
Last edited by Ric Adbur; 1 Oct, 2016 @ 8:45pm
crepemyrtlesl  [developer] 1 Oct, 2016 @ 9:22pm 
@Rickest Rick, I will try to replicate your issues and I will get back with you on this.
crepemyrtlesl  [developer] 2 Oct, 2016 @ 6:38am 
Rickest Rick, I have tested the industrial forge for S+. In order for the forge to smelt 300 metal ingots, you will need to replace your industrial forge. Any forges, mortar and pestle, or chemical bench will need to be replaced for the new stack to work. I will make a note on this mod that they will need to do this.

As far as the fertilizer goes, I have removed that from this mod.
Ric Adbur 2 Oct, 2016 @ 9:10am 
Could the removal of stackable fertilizer be causing the crashes people on my server are now experiencing when they try to look into their crop plots and/or beetles inventories? Also, was there no way to fix the stackable fertilizer other than completely removing it? I quite liked the idea.
Last edited by Ric Adbur; 2 Oct, 2016 @ 9:11am
crepemyrtlesl  [developer] 2 Oct, 2016 @ 10:40am 
By removing the fertilizer caused the crash every time you opened any inventory where you store the fertilizer. You will need to update your server by rebooting. For now, I have removed it until I find out why the plot is thinking there is one fertilizer instead of 10. I have to test it for existing plot and I hate for everyone to destroy their plots because they need to add the new stack for fertilizer.
TrollKingLoser 13 Oct, 2016 @ 11:22pm 
we have this mod on our server and cant access any fertilizer without crashing, it makes anything with it in its inventory a "crash site", put poop in a beetle and once it makes fertilizer you look in the inventory. crash. troubleshooting ofcourse got the same from compost bins and so i tried to just spawn in fertilizer, now i cant even get in my server cuz its in my inventory lol had to have a buddy delete my character from the server. :/ hopefully this gets a fix soon. we love this mod but our epic greenhouse is nothing but a paperweight at this point.
crepemyrtlesl  [developer] 14 Oct, 2016 @ 3:44am 
The fertilizer was removed awhile back. You will need to update the mod manually.
TrollKingLoser 15 Oct, 2016 @ 6:09pm 
i have done that but ill try it again, however now stacked primes in tapejaras just crashed my server :/
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